Double IPA from Old Dominion Brewing

I have not posted anything about Beer on my Blog but as a consumer I have decided I would write about one I have found very good recently.  I have been on and off drinking a beer I picked up at a local store on a whim from Old Dominion Brewing.

So that would make it a somewhat local brew.  This beer being Double D Double IPA.  I do like micro brewery’s and IPA’s but neither double IPA’s nor Old Dominion are especially on my list of one’s to drink but this was especially good.

Being a double it does have a high alcohol percentage at 9.0% but it is not noticible to the taste unlike some higher alcohol beers.  The color is golden and has very little head.  The aroma is fruity leaning towards citrus if I was asked.  The finish is exceptionally clean and crisp.  The beer reminds me of an Imperial style India Pale Ale less so American style India Pale Ale which is fine as I prefer generally the former.

The crisp lovely finish is really nice and even though it does seem hoppy the bitterness is not harsh in any way.  I would recommend this beer but you might want to watch how many you consume as they could easily catch up with you as they are really nice and easy to drink but do have a high alcohol content.    This one is really worth a try  though.

Finished a figure to work on my painting

I had been working on a figure for sometime it is a departure to the wargame army figures I usually paint.  This one was a fantasy piece that I bought just to work on my painting.  I don’t usually do fantasy figures but it makes a nice break from assembly line production of painting units for an army.  It allows for more choices as you are not following the written guide for a specific uniform.

The figure I had been working on was the Easley Masterworks – Ancient Male Wizard  I bought on the CoolMiniOrNot.  I had a lot to say about this miniature but have decided not to be so long winded.  I wanted to try out things I don’t normally do like a flame while painting and painted more for quality level.  I originally was going to paint this Wizard with a Grey cloak and beard but this seemed too common what everyone does so I went with brown.

Not the best picture.

Not the best picture.

The staff and hat were not attached and I painted and then attached.  I repainted this several times as I was not happy with it.

Better shot

Better shot

I painted the eyes using dark blue on a pin head but it still did not really show up well.  I was not totally happy with this.  The beard was dark gray undercoat.  A black wash followed by lighter shades of Austrian White a color from Foundry.  I used Vallejo, Foundry, Howard Hues and Coates d’ arms paints for this figure.

Back of cloak not totally happy with

Back of cloak not totally happy with

I tried a number of colors on the back cloak starting with grey and then a blue grey then some shades of brown and never was really happy.  I settled with musket brown which I shaded and highlighted and was still not 100%.

Figures I am painting 006

One point of the figure I got to a point I really liked was the flame.  I started with a grey primer, then used Vallejo foundation white then over most of the flame Vallejo golden yellow.  Then I used the Vallejo game color flame orange which is a very thin paint.  The golden yellow showed up but not too much.  What I would do different is perhaps not let any white show up and paint the golden yellow over all of it.    It turned out well for a first attempt at this effect.

Figures I am painting 007

Figures I am painting 008

The staff I painted bone over part of the handle and the metal was dry brushed not that it shows up in the photo.  I would like to paint the same figure again and do it as an all grey wizard with perhaps a brown beard.  I might add more ornamentation to the staff as well.  Perhaps in the future I will get the chance.  Right now I am working on painting skills as practice will no doubt make me better.

Figures I am painting 009

Wednesday Night Gamers of Alexandria Dark Ages Campaign Turn 8

Being somewhat behind in my posts this game was played on March 26th.  Two claims of provinces had been made and followed up on.  Dummonia (Kon) invaded the province Ergyng in Gwent belonging to Rick both of these British kingdoms.  Rheged (Del) invaded my province of Powys in Gwynedd.  Click on link below for all the moves during the turn.

Turn 8 Beginning

Thank Ben for the lovely map of the moves.  As there were two battles to be fought Kon and Rick were first up.  The dice rolls led to a different scenario we had not played before with a supply train that could be hit with ranged fire and destroyed it did not have to be captured.  Rick would start moving it from his choice of the table on turn 4 ending on turn 8.  Kon needed to destroy the supply train and while not suffering too much attrition to win.  Kon picked an army with lots of javelin troops and some mixed infantry.  Rick picked a cavalry heavy army.

Kon's right flank start point. Click to enlarge pictures.

Kon’s right flank start point. Click to enlarge pictures.

View across the battlefield to Rick's troops but where are the cavalry?

View across the battlefield to Rick’s troops but where are the cavalry?

Kon, Garrie and I moved the troops towards the center of the table as the supply wagons would have to move down the center.  Rick and George moved to intercept the troops.

Turn 2 Rick plays the ambush card he received and the cavalry come from behind the trees in the rear.  Rick got clarification you did not have to wait until turn 3 as I did the week before.

Turn 2 Rick plays the ambush card he received and the cavalry come from behind the trees in the rear. Rick got clarification you did not have to wait until turn 3 as I did the week before.

Kon moves towards the center with a large screen of skirmishing troops armed with javelins and bows.

Screen of skirmishers in front of infantry formations.

Screen of skirmishers in front of infantry formations.

Combat is joined on the right flank, ranged fire first.

First blook turn 3

First blood turn 3

I reversed the lone cavalry unit to meet one of Rick’s three units that came out behind Kon’s troops.  I did not do any rolling of dice during the game so am not responsible for the outcome!  Yes Rick’s cavalry defeated mine and they also failed the morale roll and ran away for the rest of the game.

Cavalry clash on the flank

Cavalry clash on the flank

Better view of rear attack by Rick’s cavalry.

Cavalry attack from rear.

Cavalry attack from rear.

By turn 4 the supply train had entered and was in range of Kon’s forces as it ran down the center of the table about 12 inches a turn.  To destroy the two wagons and the mule train it was still necessary to roll to hit and then roll to kill each able to take 10 points of damage. Fire turn 4 and 5 did not do a lot of damage.

View of attack on wagons with a broken infantry unit of Garrie's in background.

View of attack on wagons with a broken infantry unit of Garrie’s in background.

Trying to stop the wagons while the lone cavalry unit runs away on the far flank as it could not make a morale roll.

Converging on supply train.

Converging on supply train.

The supply train was half way across the table but the war of attrition was not going well for Kon’s forces though he had scored hits against one wagon and the mule train.

Demon eyed Ben watching Kon's every move.

Demon eyed Ben watching Kon’s every move.

The late moves and even though the supply train was being destroyed by skirmishers the weight of numbers was starting to tell.  Too many failed morale rolls and lost troops was hurting the chances of victory.

Rick's cavalry catching up with Kon's infantry not good.

Rick’s cavalry catching up with Kon’s infantry not good.

Kon's broken troops in background behind supply train retreating.

Kon’s broken troops in background behind supply train retreating.

Interesting chance did happen when to save some troops a challenge was made and one on one combat between was started on the field and lasted several turns.

Challenge accepted between Kings.

Challenge accepted between Kings.

As I recall this did not end well for Kon.  Meanwhile one wagon and the mule train was destroyed by turn 8.

Poor mules die.

Poor mules die.

Other view of the battle.

Kon regrouping rallied skirmishers.

Kon regrouping rallied skirmishers.

Kon's dead pile.

Kon’s dead pile.

Kon attacked from all sides.

Not a good outcome when up against so many troops.

Not a good outcome when up against so many troops.

Summary is that Kon did destroy one wagon and the mule train and almost destroyed the other wagon.  He lost so many points in troops though that Rick was the victor and did not loose the province.

Next week I would be defending against Del’s Irish as they invade a province.  Due to my employment status or lack there of I will not be able to attend.  Someone else will need to fill in for me and I don’t know if anyone will at this time.  Either way most likely this will be last post about the campaign for awhile I am afraid.  I will just have to find other things to post about which I already have in mind.