Invasion of Wilmington North Carolina by Union Forces defeated

Continuing on with the clubs American Civil War Campaign game Ben the commander of the Union Eastern theater chose to invade from the sea Wilmington, North Carolina. An interesting move that I at least did not expect. Having just fought a battle for Springfield Missouri this shifted the focus. I did not attend the first night of this battle which lasted around 20 of the 30 turns given for the scenario. This left 10 turns for the Union forces to take the objective of the cross roads.

Turn 21 Union positions

Turn 21 Union positions

George had done a great job on the first 20 turns of the game pushing back Union troops on the confederate left while the blue coats moved up on the center. Turn 21 George moves troops into the buildings at the cross-roads ready for the Union attack.

 

George loads his troops in the buildings in the center

George loads his troops in the buildings in the center

Ben meanwhile set up a grand battery with loads of troops lined up to attack the crossroads.

Grand battery on the hill.

Grand battery and troops on the hill.

After several turns of play Del on the Union left attacked with his troops while Ben moved on the cross roads in the center.

Turn 23 moves by Union forces.

Turn 23 moves by Union forces.

The Union move to push the confederates back in the center and on the Union left with heavy loss.

Union forces charge into the town and woods on the left

Union forces charge into the town and woods on the left.

On the Confederate left I moved my 12 pounders and parrot guns into position to shoot down across the  Union troops charging the center but faced a surprise.  Ben moved up troops and charged my guns facing the canister.  With my rolls it was not a bad idea looking back at it.

Ben's troops charging the guns

Ben’s troops charging the guns

This ended well for my confederates as the Union troops were stopped by good rolls and led to the first of several rolls killing generals.  This led to 2 of 3 rolls going against Ben and the killing of two generals including the Division commander.  Del also lost a general as well from fire from George.  So the Union will need to promote some more generals.

The Union forces were starting to tell in the center though and forcing back the original Confederate forces holding the town.  George was prepared for this though.

George moves into the center the hidden Confederate reserves.

George moves into the center the hidden Confederate reserves

George moves in more Confederate into the center.

George moves in more Confederate into the center.

On the Confederate left Ben moves up troops towards my forces in the woods.  Even with his extended line and my have one regiment break I am able to hold the line.  I charged with the hidden Confederate Cavalry and did well in the melee.  George though deserves credit for the idea as he used it in the first week.

Ben's extend line

Ben’s extend line

Rapidly thought the night was approaching the last turn and the Union still needed to take the cross roads.

Del attacks George to turn the Confederate flank

Del attacks George to turn the Confederate flank

After looking at the loss of troops including all the dead generals the Union retreats to Baltimore as the Confederate state militia are able to hold onto Wilmington.  The layout was really great.  Del did a great job as always with the table.   George did a supper job holding off the Union attacks.  Ben deserves credit for not killing any of his own troops with the grand battery.  I came through with the rolls at the right time to hold the hill and not lose the guns.

This week General Grant moves down and attacks Springfield, Missouri again.  As the commander of the Trans-Mississippi I must stop him.  This is suppose to be a one week battle though out numbered we will see if I can hold onto Springfield.

Battle of Springfield part 2

We continued on with the Battle of Springfield on the following Wednesday night July 30th.  I admit I learned some from the first night about the rules set.  One due to the fact most of the troops had really poor quality that one was going to have to get really close to due any damage.  So I held my first fire bonus and decided to fire at effective to short-range only.  That is a disadvantage as by the time you are in close range you almost have to charge.  Also you movement gets cut once you are within 12 inches of the enemy so the movement gets slow.

Still I decided to move up along the river bank and attack the Union gun line on the hill with my two 3 stand units the 25th and 23rd Georgia. Seen below.

The 23rd and 25th Georgia moving towards the guns.

The 23rd and 25th Georgia moving towards the guns.

I found I could not really do any damage with fire at that distance as the range with the artillery being a skirmish formation made them virtually impossible to hit.  I could be hit though and got lucky only with one loss.  My other line unit in the center was beat to the fence line by Ben’s large infantry unit of 7 or 8 stands.

Winning a number of initiative rolls I decided to force the issue as Del substituting for George on my flank tried to occupy Ben’s other forces.

 

The Georgia boys attack the gun with support but get fire from across the river.

The Georgia boys attack the gun with support but get fire from across the river.

Above I charged  the Union gun line with two 3 stand units with another regiment in support but Ben moved up a regiment in skirmish much to my surprise and caught me in the flank.  The fire from the Union skirmishers caused enough damage to my 23rd Georgia to remove a stand.  They failed morale and fell back so did the regiment is support after being fired on.

Two units confederate units fall back but the 25th Georgia charges on.

Two units confederate units fall back but the 25th Georgia charges on.

The fire from Ben’s skirmishers cost me but I destroyed the Union gun line and the 25th Georgia captured a Union Brigade commander.  The unit was forced onto a defend order by the combat though.  This left the Georgia boy’s a bit out by themselves but still not bad after charging artillery.  Not something I would normally do but I felt I could not damage them enough with infantry fire.

Meanwhile the center was heating up as well as I made across the field towards Ben’s really large infantry unit with some Tennessee regiments. I did not make it close enough to fight in close combat but did damage to the large unit with fire from a 6 pound cannon on the road and my infantry regiment in line even though Ben had some cover from the fence.  I became disordered with a bad dice roll for morale but Ben rolled worse and was forced back in disarray seen below.

Major action in the center for the fence line

Major action in the center for the fence line

The Union won the initiative and moved first.  At first this looked bad for the Confederates as Ben moved up the big regiment in disarray back to the fence line before I could reach it.  In support Rick charged my 4 stand unit coming out of the woods on the right flank with his 4 stand unit.  The action was decided by the charge of my fresh 5 stand unit that charged through the disordered unit that had fought before at the fence line.  My fire at his charging unit with the 6 pound gun reduced the charging unit by a stand before it reached the fence.  Then though disordered my regiment was fresh and rolled well to take another two stands in combat.  Ben then failed morale falling back in the center as Rick and fought in close combat to a stand still on the right.

The fence line is captured by the Confederates and a much smaller Union unit falls back across the river

The fence line is captured by the Confederates and a much smaller Union unit falls back across the river

After this the Union left flank started to feel the pressure from Del’s forces and fall back as well.  I was bringing up yet more Confederate forces on the right and center.  The game and battle may not yet be decided but I think most everyone found the rules set more complex than it needed to be.  At this time we may complete the battle or not on the following Wednesday and I am ready either way.

Ben looks over the battlefield as the Confederates get closer to his end of the board and victory.

Ben looks over the battlefield as the Confederates get closer to his end of the board and victory.

Rick and I had traded shots across the river on the right flank the whole game but until he charged me did not see much action.  Ben and Del really saw the game swing as Ben fell back on the left flank.  Ben said I was Bold in the center but really I felt forced to charge as the range of weapons was so short.  The modifiers for the Green level troops just made the chance of hitting anything seem so remote.  I still have not really decided what I think of the rules Mr. Lincoln’s War but I enjoyed myself and I think everyone else did as well and that is what counts.

Wednesday Night Gamers ACW Battle of Springfield part 1

After the club finished the Dark Ages Campaign and the Historicon convention has ended the club is going to start a new campaign.  The club decided on an American Civil War Campaign in a two-part format.  The strategic part done using the board game The American Civil War and then fighting out the battles on the table top.  Currently a rules set for the battles has not been decided on.  Rick and Del having liked the rules Mr. Lincoln’s War a tune up battle was decided on using these rules.

Never having played this rules I was all set to give it a try.  So we set out playing The Battle of Springfield, Missouri.  George and I were the rebels with the goal of taking the road at then end of the board while Rick, Ben and Del were the Union defending the road with a river in the center to be crossed.  George commanded the Confederate left flank with cavalry, infantry and artillery while I had the center with two brigades of infantry and some artillery.

Confederate Left Flank

Above George moves up Confederate infantry and cavalry dismounted on the left flank to distract the Union forces.   As seen below Ben was distracted and not being subtle did not sit back and defend but made right for his forces.

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I tried to move up on the center and right flanks towards the bridges and the end of the board.  An interesting aspect of the rules that affected my movement was that you rolled each time moving through trees and the roll affected your movement.  So you could be slowed by half, a third or a fourth.  Each turn you did not know how far your troops would move through the trees and I had a lot of trees to go through.

Confederates advance on right flank

Above moving through the trees towards Rick’s forces on the Union left.  So many trees.

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Ben wasting no time mixing it up with George on the Confederate left flank.  A Union battery out of shot on a hill also firing on the Confederate forces. The limited range of weapons did mean that not a lot of combat occurred but Ben did charge a skirmish unit and make it fall back.

I kept trying to maneuver my forces in the center and right towards a better position but it was slow going.  Limited number of orders due to the poor quality of commanders and the variable movement through trees kept it somewhat slow.  Rick waited for me on the river line.

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Above Rick is waiting on the other side of the river.  What you can’t see is the regiment I have under the trees on the left.  I also have two regiments in the trees support the two infantry units in line closing in on the Union defensive line.  Due to an interruption in the game we did not get that many turns in Wednesday the 23rd so we called it a night and decided to continue next week.   When we continued the following it got much more action filled.