Battle of Corinth Final

With only 4 more turns left in the game we started the game with the initiative rolls. I won the initiative and moved to block the cavalry in my rear with one fresh infantry unit and moved the Confederate infantry on the right flank to hold the hill against approaching Union infantry.

Confederate troops on hill

Confederate troops on hill

I forgot my camara so did not shoot new pictures for the battle.  Del playing for Ben as Ben is sick started to move towards the hill on the right with several regiments as I moved my cavalry around back towards the rear and the town of Corinth.  I did this with a voluntary route which I then rallied from.

Rick down a commander having been killed in the last turn was not able to move all his regiments against the Confederate left flank.  We traded shots doing damage to each other but my troops made the moral rolls as did Rick’s.  I then faced off against Rick’s charges in the next turn as he was  able to make the command rolls and got a general back.  This led to a prolonged melee as Rick sent several infantry units against what was left of the Confederate left flanks.  We were grinding each other down with fire and melee but making the moral rolls so no one broke for another turn.

Del attacked up the hill on the right flank and faced off against my two infantry units.  This led to a massive battle as I fired on his troops on the way in.  One of his units making the morale rolls the other I had stepped back from out of melee range and fired on causing the unit to take a morale roll which it failed.  The other one locked in melee but lost on the next turn.

I retook the space I had vacated on the right and fired again on the advancing Union infantry again causing a morale check.  My cavalry meanwhile was coming around the table towards Corinth as a fresh unit of infantry six stands strong blocked the Union Cavalry in my rear.

I lost another infantry unit on the left flank against Rick’s charges.  Still other units held and I repositioned the guns on the hill.  I also killed two more Union generals.  The battle was a real meat grinder.  As I rallied some troops and got them ready for another assault by the Union one of Rick’s regiments was destroyed and another broke.

As the game was near ending I was able to hang onto the hill on the right flank as Del’s troops were again hurt with some good rolls and failed morale.  Rick was continuing his attacks but his units were really ground down by now.  I retained the hill and kept Corinth as Rick’s cavalry retreated from the Confederate Infantry and Cavalry.  I ended up with around 58 troops left versus 20 something for the Union.  So we called it a Confederate victory.  I retained two of the three objectives and had really ground down the Union commands.  They had really taken a beating but had kept on coming.  It was bloody battle as far as loses go with both sides taking lots of damage and the Union having multiple generals killed every night we played.

The game was good and the Union tactics were very good.  The fact Kon had been able to hold up the mass of troops had been really important.  As I was able to use the roads to move troops up to the hill faster than the Union is most likely was saved us in the end.  Though I miss used the cavalry and one unit of infantry.  The rolls on the last two nights were better for me and made the difference.  I did have another infantry unit destroyed but they had made morale rolls during the melee several turns to fight to the last man and made a real difference.

Rick’s moves of attacking in column with more than one unit on a single Confederate unit was really good.  For the most part I fought those in line for the fire bonus on the way in and that for some large units was helpful but still they were getting hammered.  I think the fact that both sides made most of their morale rolls is one reason the game lasted so long.  If either side had broken more often it may have been an easier victory one way or another.  Command was important and most of the time the Union was able to make the command rolls even when they had dead generals.

We spent the rest of the night doing campaign moves but more on that another time.

Battle of Corinth Part 2

So Wednesday October 1st we continued the battle for Corinth with Rick and Del renewing attacks on the Confederate left flank. (Del was playing as Ben could not make the game so Del commanded his troops.) The one objective the field was pretty much the Union’s so Kon and I knew that was not going to happen. It was really a matter to hold out till turn 15 and the end of the game with the hill and town. Click pictures for larger images.

Renewed preasure by Union forces

Renewed preasure by Union forces

In the above picture Rick sent three union regiments through an extended line at one of Kon’s Confederate regiments near the tree line.  Meanwhile Rick line’s up several more in the valley and on the fence line.  Between firing and the melee Kon causes damage on the attackers but Rick makes all his morale rolls.

The fence line is taken on the following turn as it is unable to stand up to multiple units attacking it.  The unit fights to the last surviving one round of melee making the morale roll.  It is wiped out in another term, died for the cause.

The way is open now to the next line

The way is open now to the next line

Rick and Del were sending waves of regiments in columns against the Confederate troops.  Still the Confederate commander rallied the gunners to take back the cannon near the fence line.  Del meanwhile after some trouble with command had started towards the center of the line.  Still having to watch the Confederate cavalry in his rear area waiting to pounce.

View of the battle field with 6 turns left

View of the battle field with 6 turns left

In the above picture Rick’s massed columns slam into more Confederate Infantry.  Confederate Infantry and guns in the center trade shots with Del’s troops in the center. The far side had Del watching my Confederate Cavalry.  At the bottom of the photo fresh Confederate Infantry block the Union Cavalry.

Fresh troops fire on Union

Fresh troops fire on Union

My fresh line fires and damages the unit on the fence.  Meanwhile Rick prepares another assault.  Things were getting bloody, with constant Union charges met with infantry fire then melee the body count was adding up.  Rick was scoring more kills in melee with the combined forces and making the morale rolls when forced to take them.

Now the forces were really close and Del came across the fence line within canister of Kon’s gun. Because of the fence line Kon could only hit on a 6 on a 6 sided dice. He was getting to roll 3 dice for canister. Yes he rolled a six with each dice, what a roll.  (Sadly he needed a 4 to kill with each dice and did not get a single kill, what a waste).

Kon rolls three six's

Kon rolls three six’s

I threw my cavalry in at the Union forces on the far side and Del moved another unit into the battle.  I got to hit one on the flank and the other head on.  I hurt the one unit but took 10 hits to my 12 figure unit.  They being a veteran unit with a commander I could make the morale roll on anything but a one.  I rolled a one and broke.  This attack was a real mistake.  The Confederate forces had one the initiative so I attacked and that was a real mistake on my part.  I was making most of a brigade watch my cavalry and moving first I was able to charge a unit in the flank for the bonus but Del was still able to move unit’s into the combat.  If I had waited till the Confederate forces were going second I might have been able to avoid this.  Also with much time left in the game it would have been better to continue to cause all those Union troops to watch my cavalry. I did rally the next turn but the cavalry was wreaked as a force.

The game was really swinging. The Confederate forces are really playing for the end of the game to keep the hill and the town.  Rick is forces combat’s at bad odd’s and taking heavy casualties destroying Confederate units.  Rick though is making the morale rolls so keeps on coming.

Another uneven combat

Another uneven combat

Rick had destroyed another infantry unit allowing him to charge yet again with multiple units on one.  A third unit lurking after destroying the other regiment.  Rick’s constant morale rolls were a big help no doubt to achieve a good result.  No matter how ugly it was getting the Confederate forces still hold the hill for the moment at least with fresh forces.

Confederate troops on hill

Confederate troops on hill

The night was drawing to a close.  Yes the Confederate forces were taking a real battering loosing troops.  They made most of the morale rolls as Kon was good at this.  This really allowed for him to slow down the Union forces and die to the last man.  The Union forces also made the morale rolls when they had too.  It was really bloody for them to continue to charge again and again. (Rick is a real butcher must be his inner General Grant).

So yes we were going to have to finish this on a third night of battle.  Though it was expected to be very short.  Either the Confederate forces would all be dead or they would make the turn deadline.  I feel it is close to going either way.  The Confederate forces have fresh large infantry regiments but still it is a bloody battle.  Good rolls by both Kon and Rick have really contributed to the bloodshed.  Kon is doing a great job holding on while Rick is just marching on preparing for another attack.  But yet another Union Brigade commander is killed the second in the game.  This may hurt his command ability for a turn or two and become important.

More Union troops lined up for attack

More Union troops lined up for attack but one more commander killed

The strategy to overload one side by the Union has worked pretty well.  It surprised me at least if not Kon.  Moving Confederate troops by road movement up the road in the first part of the battle did allow for the Confederate forces to take two of the three objectives with forces to spare.  Part 3 will be short I have a feeling.

Battle of Corinth Part 1

The club got finished with the strategic move surprisingly fast during Wednesday. Rick (on far right of photo below) made  a move south with cavalry and light troops  to take Corinth. The Confederates stymied this move with troops coming from just the east of Corinth setting the stage for a battle in Corinth. (Del in purple sweater made the move with the Confederate forces.) Click on pictures for larger images.

Strategic move sets the stage for battle

Strategic move sets the stage for battle

This was an even up fight of two infantry brigades each and one cavalry unit. A fair fight in numbers the Confederate cavalry commander was JEB Stuart though. Simple game of three objectives and loses determining the victor. On the picture below the objectives for the battle the field closes in the picture, the hilltop above it and the white building representing Corinth.

Del, Rick and Ben study the battlefield

Del, Rick and Ben study the battlefield

Both sides set up 6 inches onto the table to start the battle with Ben and Rick the Union commanders and myself and Kon the Confederate commanders.  As the Confederate commanders Kon and I tried to cover all the objectives with Kon commanding one infantry brigade and the battery of guns and I the other brigade and the cavalry unit.  I expected the Union forces to make for Corinth and the hill and boy was I wrong.

Confederate Cavalry reach Corinth turn 2

Confederate Cavalry reach Corinth turn 2

I use my brigades to march up road to Corinth

I use my brigades to march up road to Corinth

Expecting a battle for Corinth I marched up the road but the Union threw all their weight against the other flank and objective of the field and the hill overlooking it.  Kon was marching through the grass at them.

I send a large infantry regiment down road to secure the hill.

I send a large infantry regiment down road to secure the hill.

Kon by turn 4 has reached the hilltop and the fence line for the field.  The guns are unlimbering and looking to protect the Confederate left flank.  Kon has made all the right moves and is ready for battle.

Confederate defenders deploy

Confederate defenders deploy

Kon's troops watching the Union cavalry

Kon’s troops watching the Union cavalry

Ben sent his Union troops across the field and turn 4 became a big moment for the game so far.

Ben attacks across field

Ben attacks across field

Kon rolls really well with almost all his units.

Kon rolls really well with almost all his units.

Kon’s patented no look rolling was great and did a great amount of damage to the Union forces coming across the field.  It was not all one-sided as Rick brought up fresh troops and hit the left flank.  Further, Rick sent his cavalry on a long run around the left flank to draw troops away.  Kind of a force in being.  The Confederate cavalry doing the exact same thing to the Union troops on the other side of the game board.

Kon did suffer a moral disappointment as his gunners fled the guns but they were not lost just pushed back.  So by turn six more fighting was going on the left and I was moving up troops from Corinth to hold the hill and the fields.

At this time some critical things happened in the battle.  Rick and Ben were able to attack again as Ben’s brigade commander came back.  Ben lost a commander to fire from Kon on turn 4.  (Ben has lost at least one commander a battle so far.  You don’t want to lead troops under Ben.)  I was set up to charge Ben’s infantry in the rear but he got the initiative roll and was able to make the command roll with his new commander.  This allowed Ben to re-organize his troops to stop from being hit in the flank and attack Kon again.

Rick and Ben start another Union attack

Rick and Ben start another Union attack

 

Ben's troops attack again across the field

Ben’s troops attack again across the field

Ben and Rick’s charged Kon’s troops and in most case’s made it in.  We did not make it to the fire phase and melee before we had to shut down for the night.  In the picture below you will see the Union trying to push the Confederate defenders back.  Meanwhile I have lined up fresh units to attack Ben’s troops across the field on the other flank.  The fire phase will be telling.  Kon has Confederate troops under the trees on the far left side of the picture as well.

Union charge goes in

Union charge goes in

Fresh Confederate troops ready to attack

Fresh Confederate troops ready to attack

The battle has been going pretty well for the Confederate forces but we all decided it was not one-sided.  The turn limit is not up yet and the Confederate’s will need to try to hold at least a little while.  The Confederate commanders will need to decide if they want to try to hold or pull back.  Having secured two objectives and inflicted more loses to the Union if the Confederate’s give up the field and keep the last two objectives just killing Union troops it could be a real victory.  This is a decision that Kon and I will have to make tonight as we finish the battle.  I for one am looking forward to it.  May the rolls go in our favor.  More on the end of the battle in my next post.