More games from HMGS Cold Wars

 

Well no matter the weather many people seemed to attend Cold Wars and I would say things seemed to go well. I had a good time gaming, I will save my comments about the Lancaster Host until another time. I did yesterday receive an email from the Host asking me about my recent stay. I will let them no just how I feel about.

For the games I played in an interesting World War I game put on by the HAWKS, Brusilov Offensive 4 June 1916: Sudarmee Counterattacks. The game was 10mm with nice figures and paper terrain buildings.  The trench system was nicely done as well.  The rules were a home set called All’s Quiet on the Eastern Front.  Rather than get into the blow-by-blow of the game I will just say it was fun and show photographs.

 Click to enlarge the Photographs

Some place on the Easter Front

Some place on the Easter Front

 

Austrian Troops Hold the Trenches and Town on Right Flank

Austrian Troops Hold the Trenches and Town on Right Flank

Russians at the Trench Line

Russians at the Trench Line

German Troops in 10mm

German Troops in 10mm

Black smoke Russian Artillery pounding trenchs

Black smoke Russian Artillery pounding trenches

Russians steamroller breaking through

Russians steamroller breaking through

Austrians going to loose

Austrians going to lose

Rail station under Russian gas attack

Rail station under Russian gas attack

Austrians hold the train station

Austrians hold the train station

Del Stover of the Wednesday Night Gamers of Alexandria put on the Battle of Piedmont: 1864, ACW game on Friday.  Del used his nice 10mm figures and Johnny Reb III rules and got a variety of players as the pictures below show.

Will the Confederate Line Hold

Will the Confederate Line Hold

Rick watches and awaits the marching troops

Rick watches and awaits the marching troops

Del's nice trees with the troops

Del’s nice trees with the troops

Saturday morning I was fortunate and got to play in a really fun game.  A new set of rules being written by Bruce Weigle called 1871 or Blood & Iron.  If you don’t have his 1859, 1866 or 1870 set of rules you might want one depending on the period the information on battles is great. The Rules are a fast play version of his rules in the previous mentioned books.  I found them very entertaining and the battle The Bavarians Again in Bind: Villepion, 1 Dec 1870 was fun and tense.  The battle was decided in the last turn and both sides did things unexpected. I want to say Bruce really puts on a great game with both nice figures and terrain that is just crafted masterfully.

The French lines waiting to move off

The French lines waiting to move off

Onwards to free Paris

Onwards to free Paris

French pushing Bavarians back

French pushing Bavarians back

Winter Battles in France

Winter Battles in France

Onwards towards Villepion

Onwards towards Villepion

Great Terrain and figures

Great Terrain and figures

French troops sweep into the center and right flank

French troops sweep into the center and right flank

Nice Terrain

Nice Terrain

Bavarians on the right watch the French march by

Bavarians on the right watch the French march by

French arrive at Villepion

French arrive at Villepion

French troops meet the Bavarian reserves at the hill crest

French troops meet the Bavarian reserves at the hill crest

French charging Villepion

French charging Villepion

Bavarians attack last turn

Bavarians attack last turn

French Cavalry to turn the flank

French Cavalry to turn the flank

Villepion contested till the end

Villepion contested till the end

Great game and I for one am looking forward to the 1871 rules.

 

 

Yet another report on Cold Wars Convention

Well it has taken me some time with my working two jobs but now I have time to mention some things about Friday at the convention. To read about Thursday at the convention see my earlier post. Even with my staying up for a while in the bar Thursday night I was able to make my Friday morning game with no problem.

At 9:00 A.M. on Friday morning I was scheduled to play The Battle of Yalu River put on by Brian DeWitt using Age of Dreadnoughts.  I like to try out navel games at conventions as my local club does not play them. This was the largest battle of the first Sino-Japanese war in 1894.  The Japanese were trying to disrupt the Chinese fleet landing troops.  I played Chinese and all the ships were rated as obsolete something from destroyers, corvettes and cruisers to battleships.  I had a battleship and some cruisers.

The Chinese started in a strange wedge formation (historically accurate).  We stayed in that formation most of the game ( I didn’t really know we had full choice of formation) while the Japanese move all around trying to box us in from two sides.  A very good move on their part I might add. (Click on photographs for a larger image.)

Chinese Fleet lined up ready to move towards the Japanese

Chinese Fleet lined up ready to move towards the Japanese

The Chinese were aggressive while the Japanese divided up into subgroups to be able to attack from multiple directions.  I should add the ships had very different layouts so you had to work the direction to get your guns or single gun to be able to fire.

Two groups of Japanese ships approach

Two groups of Japanese ships approach

Early fire for both sides does no damage

Early fire for both sides does no damage

The Chinese forces really had trouble with the initiative rolls losing the first 6 in a row.  Actually the Chinese lost the roll on 11 of 12 times.  That turned out to be important at the end of the game.

Finally a good result for the Chinese

Finally a good result for the Chinese

The Japanese had been hitting our end ships with fire and sinking the little ships then we sunk their flagship.  It was the fastest ship in the world at the time but it was turned to a flaming wreck.  At the time the Japanese had one group trying to cross the Chinese T and another closing on the end ships.  The loss of the flagship caused a change in tactics and the Japanese turned away causing a change in direction.  As a Chinese commander I admit we stayed the course too long and should have turned earlier and not let the Japanese turn on us like that and concentrate fire on our end ships.  Still our ships were weak no matter what.

The range closes

The range closes

Both sides cause ships to sink as the range closes.  I tried to get my two small rear ships into the fight getting them into torpedo range near the end, one can be seen in the bottom of the above picture.  I lost the initiative again so did not get to fire before both were sunk.  They only take one or two hits so were not really much to start with.  I also lost my obsolete battleship on the last turn in a crossfire.  I had hoped for better rolls to take one or two ships down at close range but just did not do it.  This tipped the game firmly into the Japanese favor for a victory for them.

Last gasp for the Chinese

Last gasp for the Chinese

Overall it was very fun and I would play it again.  I was offered to buy the rules but as my club is not really into naval rules I passed.  Nice Navwar 1:2400 figures that I liked the different ship layouts made an interesting touch.  The room for the game was ice-cold though as I only had a long sleeve shirt and sweater and really needed a parka.  Below you can see a picture of the outside.

Friday Morning

Friday Morning

snow and sunshine

snow and sunshine

More about Friday’s games, Saturday’s games and the convention as a whole in other posts.

 

Made it to the HMGS Cold Wars Convention in Lancaster

Even with the bad weather I was not stopped from attending the Historical Miniatures Gaming Society’s Convention Cold Wars this year. Every year since 1992, I have found a way to attend I had figured out.

I usually attend with my wife but she had business to attend to so was unable to go this year.  I had plans to ride up with a friend from my local gaming club just like old times on Thursday morning.  This looked as we got closer to the day like a bad idea with the approaching storm.  I was riding up with Del this year and he and I talked about it and decided to drive up Wednesday evening after work.

We rode up to Lancaster, PA.,  that night with just rain.  Got in a little late that evening but otherwise just fine.  The Lancaster Host was seeming a little unprepared for people turning up early as others come up with the same plan and came a day early.  The bar was closed and a skeleton staff was on hand.  But we beat the snow and that what counts.

I know for myself I worried about the approaching storm and how that would affect attendance at the convention.  The morning would bring answers to that question.

 

Thursday Morning at the Lancaster Host

Thursday Morning at the Lancaster Host

Already 7:00 a.m. and a couple of inches of snow.  It would snow most of the day in what the weather service called Winter Storm Thor. Seemed a little over the top with the naming and everything but still people braved the weather to show up Thursday.

Del put on a pick-up American Civil War game Thursday afternoon and was called the first official game of the convention.  Kon from the club who also came early had a neat looking Battlestar Galactica game set up for Thursday evening.  It was set up for 7:00 p.m. and called BSG: Ghost Fleet at the Red Line. It did not get into the PEL and no one attended but it looked great.  I am sorry I did not take any pictures of it now.

Del and I got some people to join a little warm up for his Civil War game he was running for the convention.  I will not get too deep into the game as the Union really did not get close to taking the hill which was the objective. Neither the right, center or left did much.  A good move on the Confederate right flank knocked some Union units out of the game for a while and really hurt them.

The first game of the convention set up in the afternoon.

The first game of the convention set up in the afternoon.

Others set up besides gamers at the Host.

Others set up besides gamers at the Host.

Union forces advance on.

Union forces advance on.

Del Stover GM inviting experienced and not so experienced gamers

Del Stover GM inviting experienced and not so experienced gamers

Union troops marching towards the objective and taking hits.

Union troops marching towards the objective and taking hits.

New gamers with decisions to make

New gamers with decisions to make

We really had a good combination of players in this game and Del was a great GM.  It was good to get the convention going even if I can’t say my troops did so very well.  More on the rest of the convention in my next post.