Dwarf Boar Rider Finished

I have finished another figure for the recent project of fantasy figures I have been working on. I admit not really researching what wild boars look like so if the color is not accurate I will apologize up front.

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I did not take any photographs during the various stages of working on it. Therefore all I have is the finished shots. Mounted troops are not my favorite thing to paint. I may have stated in another post I am not a big fan of painting cavalry and never felt I do a real good job at it. Practice makes perfect I guess so perhaps it pays to paint more of what you don’t like to paint.

 

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The figure is from Old Glory’s Ghost range.  I actually had a full pack and was going to paint several but dropped them a number of times.  In so doing I either lost a rider or Boer each time and only ended up with a enough for one figure.  Oh well, if I end up finding them I will look up on the internet what wild boars really look like to paint the figure.

 

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I used Foundry Terracotta on the cloak not a color I use often.  I was not 100% pleased with it.  Not sure if it would have been better thinned more or if I just was never going to get exactly what I was looking for.

 

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I am now working on two elves.  One an archer and another is a female thief.  I realized I might never had painted a female figure before.  Oh well something new. These are also part of a fantasy figure collection I am painting for someone.   Just to use as D&D like figures.  No real rules or special colors that have to be used with these colors so I am getting total freedom and some practice with my painting.

 

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Lord of the Rings Game Rohan vs Mordor Orks

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As several of the club members had recently come back from the Historical Miniatures Gamers Society convention Fall In we did not have time to set up a Napoleonic battle. The club had been playing games using Napoleons Battles of late those will be pictured in upcoming posts. Del set up a Lord of the Rings game pitting Rohan against some Mordor Orks with the Rohan defending a village.

Initial deployment of Orks

Initial deployment of Orks

 

Rohan set up

Rohan set up

 

This game stood out for several reasons as it was using new game tiles put together by Del Stover.  Also the trees were cast and painted by Del in a new area of scenery that he is branching into. (No pun intended).  The trees are really nice I think and any of my photographs don’t do them justice.  We also had a new person Sean drop by the club and agree to be a Mordor Ork player.

George and I played the forces of Rohan while Rick and Sean played the evil forces of Mordor.  The forces of good were behind the river defending the village.  George had foot troops on the left and center while I had mounted force with some archers and foot troops on the right.  The turns went very fast and were fun.

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Rohan cavalry cross river to demonstrate against the flank

Rohan cavalry cross river to demonstrate against the flank

Rick's Warg Riders coming towards the Rohan

Rick’s Warg Riders coming towards the Rohan

 

Rick's troops in the center and left approaching the river

Rick’s troops in the center and left approaching the river

The plan worked pretty well for the Rohan the first few turns.  My cavalry crossed the river and drew the Rick’s archers and Warg Riders.  I then retreated back across the river behind the trees out of bow shot.  I had moved up archers into the trees and was not having the best of luck bringing down Ork archers but the benefit of the trees kept me alive.

Sending one cavalry unit to support George on the other flank

Sending one cavalry unit to support George on the other flank

Rohan hero and guard ready to turn the tables on the Orks.

Rohan hero and guard ready to turn the tables on the Orks.

Now things got interesting with Rick coming across the river with the Warg Riders.  I killed one rider with bow fire and an archer.  Then I turned around my banner and guard to attack the Warg Riders as they crossed the river.  Worked out better than expected.

 

Close up of Del's nicely painted Warg Riders

Close up of Del’s nicely painted Warg Riders

 

At the Rivers Edge

At the Rivers Edge

 

 

Rohan charge to victory

Rohan charge to victory

 

End of the Warg Riders

End of the Warg Riders

My troops killed all of the riders and only one of the wargs did not break.  This allowed me to bring back my cavalry and infantry out of the woods to get away from the approaching Ork infantry.  Meanwhile George was facing down another force with a nasty troll and my other cavalry unit was about to arrive and charge in.

 

George moves in to hold the orks

George moves in to hold the orks

 

Hard fight to hold Sean's Troll

Hard fight to hold Sean’s Troll

 

Charge!

Charge!

 

Rohan cavalry charging to help their brothers bring down the evil troll

Rohan cavalry charging to help their brothers bring down the evil troll

The orks were getting close to the break point by this point do to their losses on both flanks.  The center moved across the river to threaten my infantry who had pulled back.  George moved in the center forces and I moved in the cavalry.  A point with Lord of the Rings is the special abilities and their use.  Several times players rerolled because of banners and tried to steal initiative with their heroes. The orks were using the fury from the Shaman to be harder to break.  So George charged the Ork Shaman and killed him.  Good move George!

Rick's orks have crossed the river

Rick’s orks have crossed the river

 

Charging in to the new Ork threat

Charging in to the new Ork threat

 

More orks to kill

More orks to kill

With the Shaman killed and the number of dead orks at the break point the rolling began for Rick and Sean.  They had to roll for those orks not in combat and almost every one broke and fled off the table. So Rohan achieved a victory over the forces of evil.

A good fast paced game with nice terrain and figures.  At one time it seemed Del was trying to support Games Workshop by himself with all the Lord of the Rings figures he had bought but these are really nicely painted and I like them.  I believe everyone had a good time with this easy to set up and run game.

 

 

 

 

 

 

Another Dwarf for my Fantasy Figure Project

As I stated in a previous post I am working on a number of fantasy figures for someone else.  I am not a fantasy gamer per say though I do like painting the figures.  I think it is because there is a certain freedom with fantasy figures, no uniform books and people to claim you got the cuffs the wrong color for the figure.  I did start gaming with Dungeon & Dragons and the first figures I ever painted where fantasy figures.  The figures are for someone who plays Dungeons & Dragons but does not like the pre-painted figures they make now for the game.  I admit I have not really looked at these figures so don’t have an opinion about that.

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I bought long ago some figures from Old Glory’s Ghost line of figures looking to have a Warhammer Army without the price of Games Workshop.  I did not do anything with the figures so this gave me a chance to paint the figures up and put them to use.  It also allowed me to work on my painting which I had ignored for a while this summer.  Also with these figures I am working on experimenting with basing and building better more interesting bases.

 

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This figure I actually finished before the one in the previous post, I just did not take any photographs of it right away.  It is a Masonite base with some Flex Paste from Woodland scenic.  I was going for a setting inside a ruins so was looking for a rocky base with a ruined column.  The column is Secret Weapon Miniatures and bought from them on the Cool Mini or Not web store.

No I was not completely pleased with the look of this miniature but I did like the casting.  The long sword look pleased me and I thought it would be good.  The color I got for the armor and the effect was what I wanted.  I painted the armor black, then bronze then used Nuln Oil as a wash.  Then painted it steel, dry brushed gold and dry brushed silver on top.   The hair and eyes are not great in my opinion.  I don’t usually paint eyes in 15mm but I am trying to get out of my comfort zone.

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This figure will be a nice gaming figure for Dungeons & Dragons I feel.  Next time I will try to do more with the column as well the base looks a little empty with it.  I have painted a dwarf mounted on boar as well.  That is for another post I think.

Recent Figure Painting

I have taken a brake from painting up figures for wargame armies. During the summer I largely found a lack of time and the humidity in the house did not make the best conditions for painting. Now though I have been working on some fantasy figures.

These are figures I am painting for someone else. They have complained to me of the pre-painted Dungeons & Dragons figures so I thought I would paint some for him.  These are some shots of progress of a dwarf guarding a bridge I was working on.

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I actually broke the bridge once and had to remake the base.  I was not happy with the beard.  The figure is from a pack of Ghost Fantasy figures from Old Glory that I have had for years and never used.  This is actually the second figure I painted as I had not taken photographs of the first dwarf yet.

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Overall I am working on finishing up a number of figures a couple of dwarfs all from Ghost miniatures.  A couple of Orks from Ghost Miniatures.  A Elf Archer from Reaper Miniatures figures and some other figures yet to be determined.  I am looking to do a thief and wizard to give them a real Dungeons & Dragons feel.

I also am putting in time and effort into the basing of the figures more than I usually do anyway.  This is practice for future projects.  The bridge is various sized hobby wood and the base is Masonite.  The rock cliff is Styrofoam I tried to look rough.  This is not the final finished product and my photographs are not really good.

I painted the figure with Vallejo, Foundry, Games Workshop and even an old Ral Partha paint that is still good.  As I said at the top and the photographs are not good the figure is okay but in a way I am using it to get back into painting after a big layoff.  These figures are all going to be gifts so I am being tough on myself and working to a higher standard.  In the future I will have more photographs of other parts of my work.

Playtest for Fall In 2015

With Del, Rick and other members of the club attending Fall In 2015 the Wednesday Night Gamers of Alexandria needed to do some play testing before the convention.

Both Del and Rick are putting on American Civil War games using Johnny Reb III rules. Not the only rules set the club uses but one often used by the club for games put on at conventions like Fall In, Cold Wars etc.

Getting to use Del Stover’s great terrain and figures is a real plus.  I really like the job he has done on all his troops especially the union troops. I know from my own experience that painting large quantities of the same troop type to build up armies can become tedious and the quality level might slip.  Not so with the great work Del has done.

The scenario pit the confederates trying to slow down a large union force a the cross-roads allowing for time for confederate reinforcements to arrive.  Del and I plaid the union forces and Rick was the confederate leader.

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Del's Union Troops set up

Del’s Union Troops set up

Yes those are the  cross roads and the Confederate guns overlook them as Del is going to march into the fire.  This was a constant theme in the game and was annoying a little at times.

View from Del's troops at the cross-roads

View from Del’s troops at the cross-roads

Two views of the rebel lines at the cross-roads down below.

Rebels waiting for the union

Rebels waiting for the union

 

Two thinks went on in this game that I don’t know if historical or not were true turn after turn.  Rick rolled really high especially with his artillery.  I paid attention to this as if you roll all six’s on six-sided dice in Johnny Reb III you go out of ammunition which of course would affect the game.  Rick rolled all six’s but one five for 7 roles in a row. So now he did not go out of ammunition but really scored casualties against Del’s infantry coming across at him.  Rick’s infantry at the fence line did go out of ammunition though.

See if the fence line helps the rebels

See if the fence line helps the rebels

The other thing that happened was Rick lost a Brigade commander early and was unable to roll to get a replacement till late in the game.

I lined up several units to charge the fence line but really that just wasted my time.  I destroyed the confederate unit and half of one of my own.

Del Marching into the guns

Del Marching into the guns

 

Charging the fence line

Charging the fence line

 

I really misplayed this as I could have gone around the confederates with the majority of my forces flanking them.  This would have forced them out of the position without the bloodshed.  These kind of things happened throughout the game and are something to keep in mind.  I thought about just marching around the and being slowed down by the woods.  I felt my numbers would prevail so it was not an issue.  I would have been better served going around.

 

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Facing the new rebel reserves

 

Onwards to victory?

Onwards to victory?

 

Reaching the goal.

Reaching the goal.

 

 

Lines of troops.

Lines of troops.

We ended up in stalemate more or less as we did not use our numerical advantage to best effect against Rick.  Again Rick was extremely hot with the dice and that did not hurt him in the least.  This should be a fun game for Fall In.  I know there are a number of gamers who attend the HMGS conventions who like Johnny Reb III.

If you are going to Fall In give Rick or Del’s games a shot I know they are both on the PEL for Fall In.

S: 436 The Bloody Crossroads – 1862

Sat, 2:00:00 PM, 4 Hrs, 4 Players

GM: Richard Horner and WNGoA

Period: American Civil War, Scale: 15mm, Rules: Johnny

Reb III

The Army of the Potomac is on the move, but terrain

makes reconnaissance a challenge and it’s not always

clear where friendly and enemy lines. A union division on

the spots confederate regiment astride a nearby

crossroads. But is that all that’s there? There’s only one

way to find out, and the stage is set for an ACW fight.

 

S: 437 Sir, The Situation Is Confused 1862

Sat, 7:00:00 PM, 4 Hrs, 3 Players

GM: Richard Horner and WNGoA

Period: American Civil War, Scale: 15mm, Rules: Johnny

Reb III

Amidst the forests and hills of an ACW battlefield, it’s

not always easy to discern what the enemy is up to. As

the Union general, you have orders to attack the

Confederate line; as the Rebel general, you have your

own orders. You both have your challenges: Logistical

problems, exhausted men, perhaps some troops still

marching to the front. In this fight, you have only limited

information.

 

These are just two of the games the Wednesday Night Gamers of Alexandria a putting on at Fall In 2015.  Give one a try as I am sure they would like to see you at the convention.  For everyone going to the convention have a safe and good time.