American Revolution Game for the Wednesday Night Gamers

colonial troops holding up British flank attack

colonial troops holding up British flank attack

The club I game with has had thin participation this last couple of months with the numerous holidays.  I admit I have not always been attending myself.  After two weeks of Warhammer 40K which I only have photographs from one week we played a American Revolutionary War game.

The club president had just read up on the battles of Trenton and Princeton.  Even though we would not be recreating either of those specific battles we would be using the time period.  The club with it’s collection of French and Indian War figures and American Revolution Figures can handle many game sizes.

The club has gamed the French and Indian War for many years using a rules set from a regular club member.  In the mid 1990’s I met the person who hosts the club’s games at a game store playing French and Indian war using the rules to be exact.  A club member (Rick) will be running a American Revolution War game at Cold Wars (if it still happens) so this was good practice for him with the rules.

Rick was the rebel colonist trying to keep me and my forces from forcing them off the table.  I only took photographs of the second half of the game as I forgot I brought a camera.  My left flank on the other side of the river made slow progress taking hits from Rick’s artillery.  In the center I used an elite skirmish unit to take hits and protect most of my forces.  I used an artillery piece and Grendier unit to try and move Rick’s advanced unit away from the fence line.

I wanted to bypass the militia at the fence line on my right and get the left flank unit to get a cross-fire on Rick’s center.  I was never really able to do this.  My artillery did not hurt Rick’s flank unit enough.  I also ended up taking too long moving out Rick’s militia units.  They were destroyed though.

(Click photographs for larger images)

Disordered British troops facing the guns

Disordered British troops facing the guns

 

rebel guns in center

rebel guns in center

 

colonial right flank

colonial right flank

On the British right flank the most action happened as I soften up the colonial forces with fire and then went in with the banonet.  It was bloody business but pushed  the colonial forces back.  I made the mistake after several successful charges of taking on a fresh unit in reserve.  Rick shot me up on the way in.  The combat got so bad though both are battalions went to wavering strength in the combat.

 

Highlanders destroyed one militia unit and shoot up the unit behind the stone wall

Highlanders destroyed one militia unit and shoot up the unit behind the stone wall

 

Even after all the loses of the colonial troops had suffered I had not pushed them off the table by the time the night had ended.  It was a fun game though.  The second line of troops were going to be pushed by my forces soon but Rick’s artillery which was now destroyed held me up enough.  Also placing his Militia units in a place I could not ignore them was smart, it wasted some of my time even though I destroyed them.  Not getting a cross-fire at his center also was a large part of the problem for me.  If I had done that it would have changed the outcome I think.  I really enjoyed the evening as did everyone.  (All three of us).

attacking the center

attacking the center

 

highlanders roll a 10

highlanders roll a 10

 

 

 

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