Club Member New Figures

Got this from Brian and it is for Bards Regiment for the War of the Three Kingdoms.

Click photograph for a little larger image

Full Size from Brian

Full Size from Brian

For those who cannot figure out what the War of the Three Kingdoms is I will allow you to email and ask.  For those who know Brian you should be able to figure it out.  Don’t look it up you military history buffs should be able to figure it out.

Very nicely painted figures from Brian.  Two of the figures by Bicorn and two by Renegade.  Makes me feel bad about my own painting they are so nice.  Great stand to go with the flags.

Thank to Brian for allowing me to put  some of his nice work up on the Blog.  Shows what other people are up too.

American Civil War Battle Part 2

After starting a game based loosely on the first days battle at Gettysburg the club got together to finish the battle. The Confederates still had the goal of taking the town. Playtesting this new set of rules developed by a friend of a member of the club we had gotten a number of turns in the first week. The Union infantry under my command on the right flank were holding up a group of rebel infantry. The Union left side was doing less well having forced the rebels to form line and hold up but the dismounted Union Cavalry had taken some casualties and I was trying to withdraw them to form another line.

(Click photographs for a larger image)

Confederate Infantry pushing through the woods

Confederate Infantry pushing through the woods

Both sides received reinforcements to start the game. The Confederates received another infantry unit on the Union right and the Union received two infantry units and an artillery piece coming through the town. Kind of like General Reynolds marching up through Gettysburg on the first day of the battle of Gettysburg. This is important as I needed forces to stop the Confederates from breaking through my somewhat battered cavalry and reaching the town.

Confederate forces break forward on Union left flank

Confederate forces break forward on Union left flank

 

While I had one cavalry unit mount up and fall back a second dismounted unit on the left was retreating after going shaken. The commanding Union General I had moved the artillery from the right flank to the town to help stop the rebel advance. The new Union infantry moved through the town to block the Confederate infantry who had crossed the river at the bridge and were now heading down the road towards the town behind a line of skirmishers. The other Union artillery piece I moved up on the hill next to the town which offered a commanding view at the oncoming Confederate troops.

Union Cavalry riding off to threaten Confederate Artillery

Union Cavalry riding off to threaten Confederate Artillery

 

Before I could totally reorganize my cavalry Rick the Confederate commander deployed both his batteries and started to fire. Fortunately the damage was minimal. My guns were also not doing a lot to his skirmish lines. At this point the battle really became too separate battles between the left and right. Both nights that was largely true but even more so now.

Addressing the Union right side first the Union infantry was lined up in the center next to road in two lines at the edge of the woods I started to rack up casualties forcing morale rolls on the Confederates who pulled back to reorganize and consolidate after losses. I moved a Union infantry unit through the woods on their right to also block any flanking moves and fired into the Confederates at close range to inflict more damage on the infantry. The far left of these units saw a Union infantry unit trading fire in the woods with one Confederate unit mostly coming out ahead.

Union infantry hold up the Confederate attack on the right flank

Union infantry hold up the Confederate attack on the right flank

The right ended the night with the Union infantry in line doing constant damage from the woods and forcing morale rolls taking out stand after stand forcing a consolation of units by rebel commander who had the Union outnumbered. The Union infantry on the left side of the road was charged but as they were out of command and could not form out of skirmish had to fall back disordered.

The Union left was a separate matter altogether as two of the cavalry units on the far left of the field I was able to get back into good order dismount and form into line to face any troops coming out of the woods on the far flank. In the center I had a fresh cavalry unit and flanked it on side with the new infantry units that had arrived on the field. They were supported with a gun on the hill and one on the edge of the town. These guns at long-range were not particular effective against the Confederate skirmish line but were giving them pause. Perhaps the most important move of the game was made when attaching the Union commanding officer I moved a totally fresh cavalry unit I had withdrawn early in the game from the bridge around the field in the center to threaten the rebel gun line.

The Confederate commander surprised me by turning both guns 45 degrees and one infantry unit to face that direction. I thought oh no I was in for it but really this was good for me. Though his artillery did damage the guns stayed pointed in that direction the whole rest of the game which was good for me. The cavalry made the morale roll after taking casualties and dismounted going into skirmish on the next turns to lower my risk of damage. Meanwhile the union got a flank shot on the artillery with a gun killing all his horses. This meant one gun would only be able to prolong for the rest of the game. My center took no fire from the guns for the rest of the night which was fine by me.

The Union moved two battered dismounted cavalry units on the left up and fired into the rebels coming up out of the woods and one failed morale going disordered. Meanwhile I had moved up a dismounted unit in the center flanked by a fresh infantry unit. Union forces had also moved up a cavalry unit and very uncivil war like charged the infantry forcing a skirmish unit back in disorder avoiding the charge and stopping 1 inch from an infantry unit in line. This looked like trouble but low rolls meant only one casualty was taken in the fire phase. Meanwhile a Confederate unit in attack column had become open to one of the Union guns and took hits as in the rules there is a modifier to fire into attack columns. The infantry in the center and dismounted cavalry that had moved up out of long-range also shot up the oncoming Confederate infantry.

At this point the night was up and everyone agreed the game had been very enjoyable. Rules questions had been written up for the designer on such subjects as charges, skirmishers vs lines and the way parts of the rules are written. The Union right flank was a total success in my estimation. The Confederate forces had been bottled up and were just taking casualties. I even still had an untouched reserve to commit or send to the other flank which was more likely. Originally I had planned to charge out of the woods with a supported unit when the Confederate infantry was close but my fire was affective I just stayed back and inflicted casualties.

On the left the Confederate artillery had been largely neutralized as they had redirected towards the flanking cavalry unit. The Union center was not only holding but looked poised to cause some damage forcing back one unit and hurting two others with a fresh uncommitted infantry unit in reserve. The Cavalry if they got to charge in the next turn who knows it most likely would not come out well against the unit in line but again it would buy time but as it was already nightfall that was not an issue.

Union Infantry that held the entire game

Union Infantry that held the entire game

So the Union dismounted cavalry did much better than I expected them to do. Better than General Buford’s at the battle of Gettysburg and they were successful in holding up the Confederate advance when outnumbered for the most part. The rules flowed for the most part and will be tweaked some no doubt to be even better. Even if the rules are not published I expect they are rules the club will use in future games as they are faster than Johnny Reb III.

Lots of room for discussion with these new rules

Lots of room for discussion with these new rules

After discussion the three of us who were present decided on something new for the club we would play samurai. Rick is going to bring his samurai figures and put them on Del’s bases and we will use Killer Katana rules which both Rick and I have copies of . A new experience for the club which sounds really good.

American Civil War Battle Part 1

The Wednesday Night Gamers of Alexandria got the ACW figures out for another play test of some new rules. This being the third time that they had been used some people had been getting pretty use to them by now. The battle was to be loosely based on the first day of Gettysburg with Union troops trying to hold up a larger Confederate force from reaching a town. Some of the Union forces were dismounted cavalry. No one really being to set on sides to play Rick played the Confederate commander and I played the Union with the host as umpire.

Union troops set off to defend the right flank

Union troops set off to defend the right flank

 

Our troops started off near enough to each other we did not have to do much maneuvering on one flank my cavalry was already dismounted in skirmish order to block the Confederate advance. (Our nod to the first day of Gettysburg) The attack was coming from two wooded areas from opposite sides of the board. On the Union right flank I had regular infantry and one gun against Rick’s infantry moving up in column. I deployed in skirmish order to move up through the woods and left the cannon down the road to shoot down the road at the infantry.

Defending the Right Flank road in the trees

Defending the Right Flank road in the trees

Meanwhile the left flank saw Union cavalry dismounted in skirmish order some across a creek waiting for any rebels while the other two units were forward in the woods. First blood to the Union as they fired through a skirmish unit to hit a Confederate column with the cannon as they marched down the road towards the Union right flank. Rolled well enough to get a possible hit that forced me to roll high on a six-sided dice to make sure which I did getting the hit and forcing a morale roll, which Rick passed.

Protecting the left flank dismounted Union Cavalry

Protecting the left flank dismounted Union Cavalry

 

Dismounted Union Cavalry hold against Confederate Infantry

Dismounted Union Cavalry hold against Confederate Infantry

On turn two Union again fired, the cannon through the skirmish line and hit a column target that took a hit, forcing a moral check that it failed making the unit disordered. Union  other infantry on that flank was somewhat ineffective in skirmish trading light fire with Confederate infantry not getting any real results. On Union left flank, forward skirmishing dismounted cavalry had forced Confederate forces to slightly maneuver around and was now trying to skirmish with me in the woods.

Hitting the column on the road.

Hitting the column on the road.

 

Union reserves brought up for the right flank by now and they were waiting. Union skirmishing unit on the far right flank was forced to retreat as Confederate forces got the initiative roll and charged them as an attack column. Skirmish units cannot stand against charges in these rules. One skirmish unit fell back as I brought up another unit in line to face them. Still firing with one cannon and another skirmish unit not doing a lot of damage to Confederates as Rick keeps making the morale rolls.

Confederate forces working around some of the dismounted cavalry

Confederate forces working around some of the dismounted cavalry

On the left flank, Confederates  have advanced into close range in the woods and we are getting into a serious firefight. Confederates have more troops as Union cavalry have horse holders but we are both in skirmish order so doing half casualties. Union  cavalry having the +2 for repeaters is what is offsetting Union numerical disadvantage as we both take hits. Rick is also working his way around to cross the creek, which is forcing me to move troops and see how they will do against the larger units. Union forces move commanders to give orders to move the cavalry.

It was starting to really become a tale of two separate flanks for me. I moved up a line with an officer attached on the right flank, which scored fairly well against an attack column causing some damage I had a real chance to inflict heavy, kills but the dice really were not with me. Union skirmishers were still firing away and causing a hit every so often but Rick moved one skirmish unit now into normal range of the cannon. The range offset the fact he was in skirmish now. Still Rick would pass the morale roll.

Slugging it out in the woods on the right flank

Slugging it out in the woods on the right flank

On the left flank between fire and charges the Union forces were feeling the pressure and started to mount and move some of the cavalry. The forward units were left to fight it out in the woods with the Confederate skirmishers as neither of us really were doing any damage. On the right flank I had set up after another turn to send a reinforced line of troops into Rick’s attack column for a bonus with an officer but to Rick’s credit he saw it coming and pulled back. I had to settle for moving up and shooting him with minimal effect.  Other Union infantry in skirmish was now scoring another hit on a unit of Confederate infantry in skirmish.

Now the Union left flank started to feel the pain for the massed Confederate infantry. Though Rick’s charge did not go in against one of my forward skirmish units it took another hit and lost a stand having to fall back disordered. The unit next to it also suffered its third hit and lost a stand having to fall back disordered. The Confederate forces not being idle all this time had slipped around this forest of death with several units and now had lined up a charge forcing a cavalry unit to disengage and become disordered. While this happened, I had moved two cavalry units away after mounted them up. Perhaps too little too late but some would escape to fight another day.

Some cavalry escape unscathed

Some cavalry escape unscathed

 

So we had finished I do not know for sure how many turns but they were going fast. The union forces were for the most part holding the confederates up especially on the right flank. The left flank the forward cavalry did the job well but really paid the price with a stand lost each. To the Confederate commanders credit he figured a way around and I did not move fast enough to stop him but winning more initiative rolls might have helped me a little.

Part 2 will be next week and yes I already have plans for the night. We will just have to see if they are implemented or not. Perhaps if I receive reinforcements the union forces will be in a little better position. I am resisting the urge on the right flank to be a little more aggressive as I know if I get too far extended and one unit brakes I could get into trouble trying to stop the confederates who out number me. It was a good game and everyone agreed though we are making many notes about unclear rules that it is working pretty well.

The Great Northern War it interests me and yet it does not

For a long time I had collected information on the Great Northern War. I had a number of books, and rules sets for the period. I had the great website of Dan Schorr;s on the subject bookmarked for a number of years. The website had disappeared if you can find it is full of information.

A period that interests me like many but I never bought any figures for the period. I was able to resist the temptation or perhaps the price stopped me. Actually part of the reason is I did not think I knew anyone else who was interested. I like the 28mm figures for the period and more and more manufacturers make them. But alas the price if they are not used regularly.

Painting by Gustaf Cederström surrender of colors by Russians

Painting by Gustaf Cederström surrender of colors by Russians

I had a number of rules for the period including Ga Pa and I sold most of them off a few years ago. I still have some of the rules. Not sure why I can’t turn the corner on this period and start an army but perhaps that is not bad. Saves one money that is for sure not buying yet more figures. Why muse about this one might ask. Kind along the lines of the beginning paragraph of this post. I collected information on the period for some period of time through various sources. Have had the obvious interest but never made the move to buy figures for the period and wargame it. For other periods I have even done less research and painted up figures so I can’t really explain why I found it interesting but not interesting enough.

Now that I have sold the rules sets off I less likely to ever get involved in the period with figures. I kind of have an unwritten rule that if I sell stuff off I don’t buy them again. It just seems weird to sell stuff and replace it again with the same thing. So even though it is a period I have a lot of research material on it has fallen way down on my list of possible armies to ever paint. Not impossible I guess but the right situation would have to present itself.

From the Workbench This Week

Not really exciting but continued my work on French Artillery for my Franco-Prussian and Austro-Prussian war armies that is ongoing. As I mentioned in an earlier post I found I had been working on French Infantry and neglected artillery. Now that I had a fairly large number of infantry painted it was starting to be noticeable.

No real flocking but still base looks alright for a battery

No real flocking but still base looks alright for a battery

I have been working on these on and off and each stand is a little different. Normally I paint each stand a like when I do artillery but I have been feeling more experimental. I have gone for a different look with each stand or at least slightly different. I may get tired of this soon and figure out it would faster to paint them all the same and try that with the next bag of guns we will see.

Another French gun with a slightly different base

Another French gun with a slightly different base

This gun I painted the gunners a lighter shade of blue for the jackets of the artillery men I like it a little better than the other ones and will keep painting them this way in the future. I am not worrying about winning any awards right now so this should not be a problem. I have gotten to the point in my life where I say. If something like the cuff color or uniform bothers you so much just play the other side or not at all. If a person did not put in the time to paint them they don’t get to complain. I get to complain about them as I painted them.

Tried a lighter blue on the coats this time can't decide if I like it or not

Tried a lighter blue on the coats this time can’t decide if I like it or not

I used paste on the base to give it more texture. Then I tried to vary the colors used on the base and used some plant life as well. Not sure what I will do with the next base but the gunners and gun are almost finished that will have to be in another post.

Overall I am pretty happy with them and have got it down to a system with the guns and gunners now anyway. Speed built up by repetition I guess.

Samurai

On occasion, I have painted a Samurai figure or two over the years. Never took pictures nor did I get heavily involved and build an army. I may even have given any I painted to a fellow gamer who has an army I cannot remember. They intrigue me with the armor, weapons, and mystique surrounding them and the code of Bushido.

I got to see a great collection of armor, weapons and prints while visiting Portland, Oregon several years and my wife bless her heart bought me the book from the display. It is heavy as a phone book and full of great pictures for the painter to get inspiration from and paint real life looking samurai armor.

The only wargame for the period that I have ever played in did I feel not work so great though it may have been accurate for the period just the scenario did not work out. Each person on the side and as I remember there were 2 on one side and three on the side I was on commanded several blocks of figures which represented clans. Each side fought against the other nothing too unusual except with the rules being used before the combat the leader of the clan or block of troops could challenge the other group of troops leader to personal combat. A roll off and the winner of the dice roll wins and the clan of troops leaves as their leader had been deemed to have been killed in single combat.

One commander from the other side who was a Warhammer player liked this and started from one side of the table challenging each clan’s leader to single combat. In addition, yes he won 12 in a row. Call it hot dice or what it was ruining the game as far as I was concerned so when he got to my units I refused single combat with my leader as I recognized the warning sign. This caused me to have to roll morale every turn for my troops instead, which I made every turn. They had high morale being samurai I guess. You need to roll high to kill and low to make morale. As I made morale every time one knows how I roll. Better to live and play than roll and runaway.

I was considered to have been non-samurai like for refusing single combat by the other players but I know I roll low. I had seen 12 units sent off the table without having to fight. If we were just going to roll off for victory you, doesn’t even need to have any figures just get out some dice and starting rolling? So not the most exciting of experience though the figures were well painted.

I have seen some nice figures cast by the Perry Brothers for the period so like I said it is a period that temps me. I picked up some Zvezda plastic samurai figures at the Cold Wars convention to paint up into a small diorama. But I have said that before with other figures either metal or plastic for American Civil War, English Civil War, Science Fiction, Steam Punk and never done anything much with them.

I actually have a plan in my head for these figures this time though so we will see if given time how that will progress. I have not painted Zvezda figures before so this will be a new experience and we will have to see how it works out. I normally stay away from plastic figures but I read that the quality is superior to the old Airfix figures I used in the 1970’s.

Time will tell if I get it all worked out and get it done. I have a plan a base and the figures I will just need to get the work done. This will be for display and not for wargaming though. I hope to have this done in the not too distant future but admit my priority right now is working on armies.

Does anyone game the Russo-Turkish War of (1877-1878)

An obscure topic that includes the time frame of Montenegro and Serbia declaring independence from the Ottoman Empire.  Because it is a time frame I have interest in I have done some research and read some on it.  I was able to get one library book in an English on the subject that described all the battles it was interesting.  It was written more than 100 years shortly after the war and therefore I assume fairly accurate.

I have a book on the Serbians covering uniforms and history of their part in the war.  Largely untrained with a variety of inferior arms they do not look like the most fun army to play I have a suspicion.  I have an osprey book on the Russo-Turkish war as well with a bit of information on weapons and uniforms.

Front of book on Serbian Army 1876-1878

Front of book on Serbian Army 1876-1878

 

Back of book on Serbian Army it has lots of uniform information

Back of book on Serbian Army it has lots of uniform information

 

Osprey book on the topic

Osprey book on the topic

So back to the originally heading, which would be does anyone play this period.  I see an occasional post on The Miniatures Page be not much else.  I figure I could modify some existing rules system for the period.  For figures the Serbians with the Kepi’s and uniforms look like you could use French 1870 infantry or Union American Civil War for the figures.  Not sure how much opportunity it offers for fun different games especially if no people really game the period and are interested.

I was just curious if people are into some of the more obscure conflicts of the 19th century or not. This question would of course get more answers if I put it on The Miniatures Page but I want to see if anyone would reply here and what they would say.  I keep thinking when I finish what I am working on now I would expand on my Russo-Japanese forces.  But as the rules set I was interested in using that was supposed to be released some time ago seems to have stalled I don’t know about that.  The club I belong too does have between us all a fair number of Russian and Japanese troops we mainly have used for the Boxer Rebellion. This allows it to be a period the club could get into gaming without too much trouble.

Looking into Dismounted Cavalry for Period 1866-1870

For the period 1866-1870, Austrian, Prussian and French cavalry were supposedly trained to fight dismounted according to my reading.  Not that there is much record of the cavalry actually doing so but I have thought about doing it to give players more options on the battlefield.  Historically in 1870, you read of the cavalry being thrown away in charges by both the French and Prussians to gain time and plug holes.  The most famous of these and perhaps best known is Von Bredow’s death ride during the battle of Mars-la-Tour.

The period of 1859-1870 in Europe makes cavalry out to be largely inefficient and failed in even good scouting.  Their cavalry on cavalry actions are not written about if they occurred at all.  When faced with charging modern infantry of the time especially bolt-action weapons they took horrible loses but was at times effective in slowing offensive moves by the enemy.  These were suicidal charges though that for all effect destroyed the units.

So why am I interested in them?  I want to give those playing games no matter if it is historical battle or a made up scenario all the options possible.  Therefore, even if cavalry during this period were not good at scouting or fighting other cavalry I want them to have them present and available to be used however, players see fit.  This means to me building up the historical units present during this time.  Players can do a charge of the heavy brigade action if they want knowing or a Von Bredow’s death ride.

Back to dismounted cavalry though.  I also want the option to be open for them. Dismounted cavalry was used in the American Civil War were cavalry mounted and dismounted played a part.  Most people can just look to the first day of Gettysburg for this.  So far my research has shown not so in Europe during the same time.

During the war in 1859 in Italy, I did not come across anything to suggest that either side’s cavalry fought dismounted. In 1866 according to my understanding, a few of the Prussian Hussar units were trained to fight dismounted.  Even fewer of the Austrian dragoon regiments were trained to fight dismounted. By 1870, again both the Prussians and French had a few Hussar units trained to fight dismounted.  All of these troops being armed with shorter carbine versions of their respective armies regulation arms.

Therefore, what do you do since very few times do manufacturers make dismounted troops when it was not the norm for the period.  Some period such as the English Civil War and Marlborough period you find nice dismounted dragoon figures made as it was common practice during those periods to fight dismounted.  You are left trying to create conversions when it is not the norm.

For dismounted Austrian Dragoons I was somewhat successful.  I took Bavarian infantry and painted them like Austrian Dragoons.  On a tabletop, you cannot really tell they are actually Bavarians.  This is my opinion of course.  I could have got specific if I wanted and done head swaps to make it look even better but that seemed like a lot of work.  I did not tell people the first time we played with them and I do not think anyone had any idea even with the longer musket that they were not real dismounted cavalry.

Bavarian Infantry painted as Austrian Dragoons

Bavarian Infantry painted as Austrian Dragoons

Cut the rifles shorter to make them look like carbines

Cut the rifles shorter to make them look like carbines

From a distance can anyone tell they are Bavarian infantry that have been converted?

From a distance can anyone tell they are Bavarian infantry that have been converted?

Mounted Austrian Dragoons

Mounted Austrian Dragoons

Can one tell the difference from the mounted or dismounted?

Can one tell the difference from the mounted or dismounted?

What am I to do about French and Prussian dismounted hussars for 1870.  That is a good question.  I am not sure I could even find dismounted hussars from another period that I could convert for this period.  It might take some real conversion work and research on my part.  Still I am planning to look into just what units were trained to be dismounted by the Prussians and French and see what I can do.  If I find any French units with Kepi’s trained to be dismounted, I might be able to paint up some union dismounted cavalry to fit what I want.  Prussians it might be harder but I am going try to have at least one unit of dismounted cavalry for each army French, Prussian and Austrian.

 

I would be glad to hear from anyone with any suggestions.

 

Thanks,

Steven

Do many people do group wargaming projects anymore

I know many people may not belong to actual clubs that meet regularly and wargame but some people do.  I belong to one loosely affiliated club though many years ago I just gamed at a game store certain nights during the month.  My understanding is before I was part of the club they did at one time actually have an organized project were each person painted up a different group of figures for a particular period.  Each person went out and bought and painted the figures.

 

It is my understanding the club I am a member of did this with the Boxer rebellion figures at one time with different members painting up different countries participated in that period.  Over the number of years I have participated we have not been that organized about a group painting project.  The club has had several members paint figures for the same period at the same time.

 

Several members of the club put together figures for a game run at the HMGS set during the Italian Campaign of World War II.  Also at a number of times several members of the club were painting similar figures for a period Saxon’s and Vikings.  Different people in the club do have figures from the same period but I would not say it was an organized effort to have everyone one paint figures to build up an army or armies to game with.

 

I realise this may not be possible in this day and age with the diversity of people in a club.  What I mean there are members who don’t paint any of their own figures out there.  I paint slow or at least I consider myself slow now.  Others are very prolific and paint assembly line like very well.

So perhaps group projects are less likely.  Also the right now we have a very loose club membership.  This makes it harder I figure to come up with group projects.

 

Perhaps now the biggest reason at least for our group right now is we have a lot of figures that cover a lot of periods.  Not all the need to do something like that has arisen in some time for the group.  That has not always been true obviously in the past.

 

One thing I find true with myself in the past and believe I have seen with other club members.  When you are working on period with a goal sometimes you work with a drive and get more done.  I have a very definite goal right now but have found everyday life and age is getting in the way.

My slow pace of painting

I consider myself a slow painter. I do not consider myself a very good painter either. I see other people’s work especially on some of the blogs and The Miniatures Page and I marvel at some of their work. Of course, some of these people are for the most part professional painters it is what they do. My painting has always been part of a hobby for me and when trying to paint up an army to game with the painting sometimes suffers some.
I have also come to the realization that the size of the miniature does matter. I can use a magnifying lens but really, it helps to have larger figures if I want to have a better-looking figure. This comes as a double edge sword in a way as the larger scale figures have more detail and take me longer to paint, as I am very conscious of how they look. As this is true, I tend to spend a long time getting all the details done and work repeatedly on them. So again, we get back to being a slow painter. Speed does not matter when you have no deadline for a single figure and sometimes I do not and that is fine.

Painting armies though can take be a long-term project for me as even though I may be working on 5 or 6 figures at a time in 15mm I am not fast. That is my own considered opinion. I have not even after all these years developed a real speed technique. Things I have come across now are that I do not want to paint when I am tired at all. I used to paint in the late evenings when I felt I had time during a workweek. Now I do not feel that is a good idea. I feel my painting suffers if I am not at 100% I need to be alert to notice things and not forget things and do a better job. Secondly, my hands are not as steady as I would like them to be. I do not like to work on large numbers of figures at the same time. The assembly line process for more than six figures at a time I feel my work suffers for it.

15 mm Old Glory FPW command figures painted

15 mm Old Glory FPW command figures painted

15mm Old Glory FPW Command just finished

15mm Old Glory FPW

Fantasy figure I painted

Fantasy figure I painted

One thing I have gotten back to doing is writing down the colors I used in painting. In the mid 1990’s I wrote down everything in the order, I did it. For some reason I got away from this and stopped, all together writing anything down and have done so for a number of years. Now I keep a log and have found it to be a good idea when I go back to work on something after a break or painting up some more figures of the same type.

Dwarf boar rider I took a while to paint

Dwarf boar rider I took a while to paint

Perhaps my biggest problem now is time to paint. Between work, responsibilities around the house and baseball season it is hard sometimes to find time to paint when I do not feel tired and can focus 100% on what I am doing. Many people have written on speed painting and it is possible if I were to read more on that I could develop or learn something that would work for me. Speed is not something I have felt as being super important in the past but it is nice to have those armies ready to use not taking years to put together and then watch on a shelf.

That last sentence above I put in because some of my armies sit on a shelf and are not used much. Perhaps in the near future I will be able to rectify that situation.