Dark Ages Gaming Part 2

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Second week for this game of Vikings trying to take a Saxon village during a Dark Ages game using figures from both Del and Rick’s collections. Last week we saw the participation of new person with the club David and this week we saw George who had not been able to come for a while return. George rolls really well so this could be bad depending on what side he is on. (Please click on images for larger versions)

Going hand to hand in the battle royal

Going hand to hand in the battle royal

 

Up close on these nice figures.

Up close on these nice figures.

 

 

This week we will see if Rick’s Viking Berserkers will be able to tip the balance in favor of the outnumbered Vikings. The Berserkers cause fear in some units so certain Saxon troops will have to roll to stay and face them if charged to melee. Also the last of the troops in the Viking flank will see how long they will hold out against Brian and his cavalry. I figure even if I defeat the cavalry very unlikely the archers will take the last of the troops out.

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Del and George take over

Del and George take over

 

Well here were a second night with Rick and David not making this week Del took over for David on the Saxon side and George took over for Rick. Good I think Rick rolls high and that usually is good thing. The area around the village church was turning into a real scrum. Just a battle of attrition as both sides just fed troops in and if not killing troops pushing them back for a round.

This was theme for a long period of time each side brought in troops fighting melee and using the banners for each side to reroll when in the 3 inch range for the banner. Both sides moved leaders to bolster the fight and use the superior fighting ability.

In the rear I tried to move the few troops I still had back behind the fence now to see if this would deter the cavalry attacks. The one figure I left on hill side was attacked by two of Brian’s cavalry figures. I won one round of combat pushing them back but not killing them but then I was able to charge one to nullify the cavalry charge bonus and kill one horse knocking the man from his horse. Ultimately I lost this figure but was able to kill another horsemen which reduced the cavalry threat now.

The Viking Berserker for several rounds of melee were doing well at least staying alive if not always killing the Saxon troops. The fact that both sides because of loses were near break point the Saxon’s reformed up into a large defensive line to try and shield up and save itself from having to make morale rolls to keep troops on the table. A very good strategy as I tried to keep my last rear figures alive even though I faced mostly archers.

Brian and Del moved the Saxon king into the combat which allowed for George and I to move multiple troops into a large melee. With multiple wounds the King would be hurt but then with multiple rolls of 6 the King went down. At the time it was not a big deal but we could hope it would play a roll.

At this point both sides had reached the casualty point when rolling for breaking of troops was going to be necessary for each side. Now winning the initiative was going to be important in a different way. They winner would have to test morale first. Having over the two nights lost the initiative more than won this was looking pretty good for the Vikings then.

I rolled a 1 so was confident the Vikings would be going second which was true the Saxons rolled well enough to keep most of their troops on the table and then pulled back to reform and keep troops in range of the banner and one commander left alive. At this time we made several rolls for troops outside of the commanders range except for 1 Viking. Then with the choice of rolling a 6 for several troops the leadership value of a commander or rolling every figure individually which also would have needed a roll of 6 George failed the roll. This cost the Vikings a number of troops. Still we decided to move our last troops into the Saxon line. This was a mixed result and we found that we won several battles but the banner did not do me a lot of good as even with rerolls I was not getting kills and lost a berserker even with his high defence factor.

Carnage all over the battlefield

Carnage all over the battlefield

 

Battle to the bitter end

Battle to the bitter end

Still the Saxons won the initiative another turn and had to make morale rolls first and lost some troops fleeing off the table but overall they survived. Now the Vikings lost about the same number of figures to rolling to low. This left things basically a draw as the night ended. I don’t know how it would of gone just each turn trying to keep going by making morale.

Good game overall a lot of dice rolling.

Dark Ages Gaming

Barb's Bunker's Building from Del's collection

Barb’s Bunker’s Building from Del’s Collection

 

I am always behind on my posting of what games the club I belong too is doing. After starting off the month of June with a two night battle of Nagishino using Rick’s untried Feudal Japanese armies we decided upon cleaning up after the battle to do Dark Ages the following week. (Click on images for larger versions of images)

This left Del to figure out which of his figures he wanted to bring out and use for the week. He would also need to come up on a scenario as we did not plan anything. The only thing we agreed on beforehand was that we would be using Lord of the Rings rules set. Works for me as I don’t really like Warhammer Ancients rules and the club seems to not favor them as whole though we tried them out once upon a time I remember.

Participation has been somewhat scarce recently with different people out but Brian has been coming to the games again which is great. The numbers don’t matter just that whomever is present has a good time is all that matters.

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Raiding Vikings

Raiding Vikings

Rick again provided some of the figures the Vikings while Del provided the Saxon forces. The scenery was also provided by Del. Del has a large number of well done buildings created by Barb’s Bunker a defunct company that did really nice work. The club got a new person to come by and join in the game this week.

 

The scenario was the Saxon forces needed to defend the village and eliminate the Vikings. David and Brian commanded the Saxon forces while Rick and I commanded the Vikings. Rick massed most of the Vikings on one side and moved up trying to use the buildings as cover as his archers got into range. The Saxons who set up first were a little more spread out so this looked like a good plan. I moved a small force of light and armored Vikings up the left flank.

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Rick moved up trading fire with David’s archers both sides taking fire. I tried to move up looking for a chance to attack with my throwing spears troops. Rick’s archers got caught out front and involved in a melee with the Saxon forces under David. This led to them being whittled down even though Rick moved more and more of his troops into the melee.

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I planned to attack a unit before it moved into the large melee but we did not get the initiative and missed out on the chance. Therefore I moved to concentrate on the small number of cavalry that Brian was moving around the rear. I got the movement at the right time but the throwing spears from the cavalry was taking the toll on my troops.

flanking cavalry

flanking cavalry

Rick had moved more and more troops into the melee with David and Brian which was getting to be a slugfest. Both sides taking casualties or being pushed back. The large melee being the focal point of the nights battle.

Great terrain and figures no matter what the outcome

Great terrain and figures no matter what the outcome

The chance came to overload on the 3 cavalry figures in the rear but it was not really successful. The last turn of the game for the night I moved out behind cover with my throwing spear troops but lost most of them to the cavalry spears without doing any damage. Brian got the rolls first and really did my troops in. The rear looks in bad shape.

View of long range archer fire.

View of long range archer fire.

 

View of long range archer fire.

View of long range archer fire.

Battle of attrition between Saxon and Viking forces

Battle of attrition between Saxon and Viking forces

Rick will have to see if he can win out in the second night in the large melee to be able to win the scenario. Otherwise the Vikings will just be ground down due to the much larger numbers of Saxon forces.