Battle of Edgehill from Cold Wars Convention

Not had the ability to get to my local gaming group because of events I won’t get into so thought I would blog about this game. I really liked this game though it is not something I had played before.

CLICK PHOTOGRAPH TO ENLARGE

My troops from the battle facing the Royalist across the table.

Now this battle took place in 1642 during the English Civil War or the War of the Three Kingdoms as a friend would point out to anyone who needed to know.  The rules set used was The Country is Ours which I have never played before.  The figures were largely by Warlord and I liked.

Playing the Parliament side in the center with infantry and cavalry on either flank facing the same across the table with the Royalist.  The Royalist had better quality cavalry  while the Parliament forces had slightly better Infantry.

 

Photograph of table before game began.

It was my thinking to try to stand back and let the Royalist come to me while both flanks charged right into the opposing Royalist cavalry.  The infantry to my left moved forward and started to cause damage to the Royalist infantry.  The cavalry went right after each other without no real downtime.

Close up of advancing infantry

As the cavalry beat up on each other I decided to move forward with the infantry.  My infantry was making morale even with the cannon fire at my infantry.  So I moved up closer to the Royalist infantry and found that was the way to really do damage.

The center forces move towards each other.

The flanks both attacked each other.  The Royalist right flank representing the Royalist Prince Rupert’s Cavalry attacked and beat the Parliament Cavalry on that flank.  Meanwhile the Royalist left flank cavalry was destroyed by the Parliament Cavalry on that flank.

The Parliament Cavalry on the Right Wing push the Royalist back.

 

Prince Rupert and the Royalist Cavalry on the other flank.

 

The Cavalry on the Royalist left flank being destroyed.

The center of both lines were mostly even both sides had infantry fall back after meeting charges and not doing well in melee and morale.  The Royalist perhaps taking a little worse the wear out of it.  The Royalist cavalry on the Parliament left flank made the roll to keep under control so did not charge off the table.  This looked bad at the time but the infantry were standing up better than I expected to the cavalry.  I thought charging the cavalry with the infantry was not an ideal thing to do but it did slow them down a little not a lot but a little.

Getting across the creek and into man to man combat was a big factor.  It was bloody but more effective than long-range fire.

Pushing Royalist Infantry back in the center.

At the end of time the cavalry were trying to roll up the flanks one side had the Royalist trying to ride down the Parliament Infantry while on the opposite flank the Parliament Cavalry was riding down the Royalist Infantry after defeating the cavalry on that flank. The Parliament Infantry were in better shape in the center than Royalist having won more melees and made more morale rolls.  It was a good game and moved right along. Lots of dice were used but that was alright with me.

Two awards were given out one on each side they ended up going to the two cavalry commanders who had defeated the forces opposite them.  I would definitely play this rules set and battle again.  It was an interesting battle it might be good to play cavalry next time.

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Battle of Tagliamento 1917

Click Photographs for a larger image

German and Austro-Hungarian troops spread out to cross the Tagliamento River.

 

One of the things I try to do at wargaming conventions is play games that in period that I don’t regularly get to play.  Large conventions like HMGS Cold Wars really give you the chance to experience lots of periods and rules sets.  Not to mention people will often have really nice figures  to look at as well. I also admit to an interest in the Eastern and Italian Front of World War 1, which no one plays much.

This year I played in the Battle of Tagliamento 1917 with Kurt Schlegel & the Hawks as GM.  This was a 10mm game using Take Action! rules.  The battle takes place along the Tagliamento River in Italy as the Italians are falling back after the German and Austrian Hungarian forces have broken through on the Isonzo Front.

I actually wanted to play the Austrians but with everyone wanting to be an Austrian player I opted for playing the Italians.  I commanded the right flank that included part of the front trench line and a town. The other two players controlled the rest of the front trench line and the second trench line.

The Austrian/German right flank on the other side of the board from me made the rolls and really made good progress.  They also paid for this with the most casualties.  The German unit was the first unit wiped out.

My forward trenches are being shelled and the enemy has not even crossed the river yet.

 

The View from my forward trench on the Italian right flank the unit in the trench next to the town was the hero of the game.

Every so often you have a game with a unit that defies the odds.  It makes the impossible morale rolls and stands against much better units. This game would have that, the unit behind the trench would be forced back once but I would send it back to the trench.  I would loose the unit and trench next to it and the town and be surrounded but still survive.  The unit would go down to the bad morale for having all the other stands destroyed.  Still I would make the morale roll.  I would make 14 saving rolls in a row with it and it would survive the game in the same trench.  Like the Roman Legions of old it stood.

Smoke puffs denote both sides artillery hammering at each other, at least you get a saving throw in a trench.

 

The Central Powers have crossed the river now things will get really get tough on the Italians.

 

The other board edge the enemy just keeps coming.

 

The town and center of the first line of trenches have fallen but still the one stand fights on standing like an Italian stone wall.

It looked bad at the point in the game in the above image.  The center of the first trench line had been busted through and the town next to it had also fallen.  I had to remove my artillery observer from the town. The Italian right flank was still standing in the first trench line but waves of Austrians were coming towards them.

The other Italian flank was seeing it share of carnage going toe to toe with the enemy.

 

Late in the game the Austrian forces have forced their way through on the left flank.

At the point in the above picture I was really worried about the Italians.  I had not been able to move my reserves up to the first trench line for a counter attack.  The Austrians had taken the town and were pushing through in multiple spots on the front.  Still not without a price the grey pipe cleaners are hits and a stand can only take three hits.  The Austrians had taken a beating and gone down a unit morale level.

The second Italian trench line awaits the enemy attack.

 

The Italians flank is starting to crumble.

 

The other Italian player led a spirited counter attack which cost both sides men.

At this point the center of the first trench line had collapsed.  So he went for the victory point objective of the town on the end of the second trench line.  As one of the Austrian players said it sounded like a good idea at the time.  He got out in the open between fire from my reserves that I had in a corn field and had turned towards him my light artillery and the second trench line fire he was blown away.  The open is a dangerous place to be in these rules no saving throws.  Machine gun fire even if does not damage suppresses you and you can’t move.

Austrian infantry caught out in the open on the road.

 

Austrian casualties force a unit morale roll which is failed.

 

Just one stand left in the Italian first trench line but no one can stop him.

The Italians had held the left flank, destroying the German unit and forcing a morale failure on an Austrian unit.  The center was broken through but stopped before the second trench line as Austrian loses caused a morale failure.  The first trench was broken through on the right flank but the Austrians were down a morale level because of casualties and one more hit from having to take a unit morale roll.

When I started I felt the Italians would not be able to hold. The Central Powers medium and heavy guns were really deadly.  I usually am not the biggest fan of rules sets with saving throws but I know it is what saved me.  I may not have rolled well in shooting but I won most melee and made saving throws for the trenches.  I have no experience really with rules for this period but I liked these ones.  The rules were easy to understand and flowed I thought.

While helping clean up the game I could see what could have changed things.  The Central Powers spread out against the Italians.  If they just chose a place to hit them like the Italian right flank and concentrated all their forces on point they would bust through and right into the corner of the second trench line and the objective.  They defused their numerical advantage by spreading the troops all over.  It was a fun game, and good to play something new.

 

 

HMGS Cold Wars

I attended HMGS Cold Wars again this year and enjoyed myself.  I have gotten use to not staying at the Lancaster Host and work well around that.  As you can see from the below links Cold Wars is something I think about and like to do every year.

https://moralroll.wordpress.com/2017/03/28/preparing-game-for-hmgs-cold-wars/

https://moralroll.wordpress.com/2017/02/05/got-my-registration-back-for-cold-wars-2017/

https://moralroll.wordpress.com/2016/04/24/hmgs-cold-wars-convention-2016/

https://moralroll.wordpress.com/2015/03/22/more-games-from-hmgs-cold-wars/

https://moralroll.wordpress.com/2015/03/19/yet-another-report-on-cold-wars-convention/

https://moralroll.wordpress.com/2015/03/12/made-it-to-the-hmgs-cold-wars-convention-in-lancaster/

https://moralroll.wordpress.com/2014/03/13/friday-battlestar-galactica-game-at-hmgs-cold-wars/

The weather was alright it had snowed just a few days before the convention but it did not prove a problem for me.  My wife and I had a good time doing some things in the local area and I enjoyed the convention.  The gaming the dealers hall and the talking with others in the bar.  Though I am slowing down considerably in the last two I believe.

The Host looked better in some places but still has a way to go some things are still falling apart and need to be replaced.  Still I like having the convention at the Host even if I have not chosen to stay their for the last two years.  Perhaps that will change and I will go back to staying at the Host.

The club I game with put on two games.  Kon put on a Battlestar Galactica game which I have no pictures of this year and Del did an American Civil War game using a rules set under development. As talked about in these earlier posts.

https://moralroll.wordpress.com/2017/03/28/preparing-game-for-hmgs-cold-wars/

https://moralroll.wordpress.com/2017/03/27/battle-of-elkhorn-tavern-after-action-report/

Click on photograph for a larger image

Del Stover’s nice terrain for this Civil War battle at Cold Wars 2017

 

First blood on the Union side.

 

Convention game players enjoying the game.

 

Watch out for the flanking cavalry attack.

HMGS Cold Wars offers a wide range of games and that is something I like about the convention.  I will post several of the games I played in future posts to further display this but the next photographs also show this.  On the table next to the American Civil War Game a whole different game was to be had.

A Trekkie one in every crowd I guess

 

The GM next to us told me he was running a boarding action against Deep Space Nine game.  It got too easy for players to just destroy Deep Space Nine which he ran last year so he had made it a boarding action now.  Something different but really nicely done figures.

Deep Space Nine Model is very impressive.

HMGS Cold Wars a nice gaming convention what ever you choose to play.

 

Preparing Game for HMGS Cold Wars

Members of the Wednesday Night Gamers were only running a few games this Cold Wars convention but one was going to be an American Civil War game.  These rules are the work of a friend of Del’s and we have been giving them a test for a while.  I myself like them and like play testing rules for possible publication by others.  Our club has a fair variety of players and size to give quality feedback I believe.

This game was not based on a real battle too my knowledge but is a scenario to help set up various situations to get a feel for parts of the rules.  Myself and others in the club are fairly familiar with the rules and any changes made so far to them.  See past posts for examples of several games.

The game I did not take photographs of both nights but it is my opinion it would be a Confederate victory with George and Del holding the roads.

Click on photograph for larger image.

Union coming on the board towards objective

 

Confederates hold the road.

 

Rick’s Union infantry attack the woods full of rebels.

 

On the other flank my Union infantry force back rebels in the trees and my dismounted cavalry engage the infantry in the road.

Things got ugly on the other flank.  I did not feel my troops would reach the town in any realistic time frame but on the other flank the troops attacked each other.  George charge out of the woods at Rick’s hoards of troops for lots of bloodshed.

 

George lining up in the edge of the trees for a rebel yell.

 

Out of the trees and down the slope they come

 

More feedback was given from this game of course for the designer of the rules and for setting up the scenario at Cold Wars.  Del I am sure made good use of the information.  Some people found the cavalry to be unrealistic and too powerful.  I myself felt that way about the large artillery stands.  They were considered to be so many sections they got to roll a lot of dice.  Really devastating results could be had this way in a short period of time at long-range.

Still the game was fun and this provided a learning experience to help run the game at Cold Wars.

 

Got My Registration Back For Cold Wars 2017

I sent my registration by old snail mail just a few days ago and heard back already.  I am impressed by the turn around time nice job.  I have been going to the HMGS Cold Wars convention since before it started to be held at the Lancaster Host.  I don’t go to that many wargaming conventions but I go to Cold Wars every year.

HMGS Cold Wars Convention 2016

I will admit that the last two years I have thought twice about it.  Not 100% sure why but lately have had second thoughts about going for the whole convention.  This will be only the third time in 26 years I will not be staying at the hotel the convention is in or associated with.  Last year and this year that is by choice.

More games from HMGS Cold Wars

Made it to the HMGS Cold Wars Convention in Lancaster

For many years I have been an ardent supporter of the Lancaster Host but I saw things of late that kind of changed my mind.  Still I have plenty of good memories at the Host and have enjoyed many games at Cold Wars so will participate again.

HMGS Cold Wars Convention 2016

This year was the nicest weather I had seen during the Cold Wars Convention in years. I was getting use to snowstorms to be honest. Even though the weather was much, better than last year it did look like attendance was down this year. That is what I had heard and noticed myself having a number of canceled games I registered for. The figure I heard was 20% but I will not claim that figure to be accurate.

I enjoyed myself no matter what the circumstance and was aware of the attempt to sell the Lancaster Host just before the convention was held. Again, many people have written I believe on this topic and I will not go into it. This issue did not keep me from attending and as of the publishing of this post; the Lancaster Host has been sold. Again, I have no comment on this other than to hope that new owners fix the place up and keep it up. I did for the first time in more than 20 years not stay at the host for a variety of reasons including the poor condition of the property.

The negatives aside, I did enjoy the games I played in and the vendor’s hall. I even bought a few painted French Franco-Prussian War cavalry in the flea market this year. Unlike some of the other members of the club I belong too usually find many things in the flea market. The vendor hall was also great I thought as I bought some things like every year. It did appear to have a dealer or two less than usual but that is not something that I get bent out of shape over.

The Wednesday Night Wargamers of Alexandria put on a number of games in the lobby of the Lancaster Host this year. Kon had some Battlestar Gallactica games that seem well attended using Full Thrust rules. Del put on some American Civil War games using Johnny Reb. Rick had a couple of pulp fiction games with nice buildings and terrain. This shows just a fraction of the variety of figures the group has and plays which is nice.

 

 

Ricks Steampunk Pulp Fiction Game

                                        Rick’s Steampunk Pulp Fiction Game

 

Del's desert adventure game

                                             Del’s desert adventure game

 

 

I took few pictures this year but did get some of the game I played in put on by Bruce Weigle using his new 1871 rules for the Franco-Prussian War. The fast play rules I really have to say I like. It was the battle of Sedan and the goal for the French commander (Me) was to exit as many troops as I could before I was totally surrounded. A tall order believe me.

 

 

 

 

Huge Battle of Sedan put on by Game Master Bruce Weigle

                         Huge Battle of Sedan put on by Game Master Bruce Weigle

 

 

Prussians moving to block the French escape from Sedan

                      Prussians moving to block the French escape from Sedan

French Corp defending against the invaders.

                              French Corps defending against the invaders.

More French move to fight off capture

                                         More French move to fight off capture

Bavarians close in from the south at Sedan

                                Bavarians close in from the south at Sedan

 

 

We were a little short of players and therefore had to push a lot of lead but I found the game very enjoyable. The game was tense and well-played by both sides I thought. The terrain and figures Bruce brought were great. He really puts on very good games and his knowledge on the subject is superb. In the end, we were forced to pick up early, as the next group to use the table needed a lot of time to set up. Did we the French totally escape the trap at Sedan? No, did we do a little better than history yes and I think we would have done even better given time. A really good game.

Strong French Right Flank

                                                        Strong French Right Flank

Huge battle with great figures and terrain!

                                  Huge battle with great figures and terrain!

These French won't go down without a fight.

                              These French won’t go down without a fight.

I enjoyed the convention and plan on going again next year. Don’t know if I will stay at the Host or not but with a new owner perhaps. I will not attend Historicon as it falls on a bad time for me. As for the HMGS Fall-In Convention in 2016. I have not been to that convention in sometime but think I might give it a shot this year but will need to make a decision when we get closer to the convention time.

 

WNGA Battlestar Galactica Game

                                   WNGA Battlestar Galactica Game

Kon says the Colonial Forces did not do well in this game

                Kon says the Colonial Forces did not do well in this game

 

More games from HMGS Cold Wars

 

Well no matter the weather many people seemed to attend Cold Wars and I would say things seemed to go well. I had a good time gaming, I will save my comments about the Lancaster Host until another time. I did yesterday receive an email from the Host asking me about my recent stay. I will let them no just how I feel about.

For the games I played in an interesting World War I game put on by the HAWKS, Brusilov Offensive 4 June 1916: Sudarmee Counterattacks. The game was 10mm with nice figures and paper terrain buildings.  The trench system was nicely done as well.  The rules were a home set called All’s Quiet on the Eastern Front.  Rather than get into the blow-by-blow of the game I will just say it was fun and show photographs.

 Click to enlarge the Photographs

Some place on the Easter Front

Some place on the Easter Front

 

Austrian Troops Hold the Trenches and Town on Right Flank

Austrian Troops Hold the Trenches and Town on Right Flank

Russians at the Trench Line

Russians at the Trench Line

German Troops in 10mm

German Troops in 10mm

Black smoke Russian Artillery pounding trenchs

Black smoke Russian Artillery pounding trenches

Russians steamroller breaking through

Russians steamroller breaking through

Austrians going to loose

Austrians going to lose

Rail station under Russian gas attack

Rail station under Russian gas attack

Austrians hold the train station

Austrians hold the train station

Del Stover of the Wednesday Night Gamers of Alexandria put on the Battle of Piedmont: 1864, ACW game on Friday.  Del used his nice 10mm figures and Johnny Reb III rules and got a variety of players as the pictures below show.

Will the Confederate Line Hold

Will the Confederate Line Hold

Rick watches and awaits the marching troops

Rick watches and awaits the marching troops

Del's nice trees with the troops

Del’s nice trees with the troops

Saturday morning I was fortunate and got to play in a really fun game.  A new set of rules being written by Bruce Weigle called 1871 or Blood & Iron.  If you don’t have his 1859, 1866 or 1870 set of rules you might want one depending on the period the information on battles is great. The Rules are a fast play version of his rules in the previous mentioned books.  I found them very entertaining and the battle The Bavarians Again in Bind: Villepion, 1 Dec 1870 was fun and tense.  The battle was decided in the last turn and both sides did things unexpected. I want to say Bruce really puts on a great game with both nice figures and terrain that is just crafted masterfully.

The French lines waiting to move off

The French lines waiting to move off

Onwards to free Paris

Onwards to free Paris

French pushing Bavarians back

French pushing Bavarians back

Winter Battles in France

Winter Battles in France

Onwards towards Villepion

Onwards towards Villepion

Great Terrain and figures

Great Terrain and figures

French troops sweep into the center and right flank

French troops sweep into the center and right flank

Nice Terrain

Nice Terrain

Bavarians on the right watch the French march by

Bavarians on the right watch the French march by

French arrive at Villepion

French arrive at Villepion

French troops meet the Bavarian reserves at the hill crest

French troops meet the Bavarian reserves at the hill crest

French charging Villepion

French charging Villepion

Bavarians attack last turn

Bavarians attack last turn

French Cavalry to turn the flank

French Cavalry to turn the flank

Villepion contested till the end

Villepion contested till the end

Great game and I for one am looking forward to the 1871 rules.

 

 

Yet another report on Cold Wars Convention

Well it has taken me some time with my working two jobs but now I have time to mention some things about Friday at the convention. To read about Thursday at the convention see my earlier post. Even with my staying up for a while in the bar Thursday night I was able to make my Friday morning game with no problem.

At 9:00 A.M. on Friday morning I was scheduled to play The Battle of Yalu River put on by Brian DeWitt using Age of Dreadnoughts.  I like to try out navel games at conventions as my local club does not play them. This was the largest battle of the first Sino-Japanese war in 1894.  The Japanese were trying to disrupt the Chinese fleet landing troops.  I played Chinese and all the ships were rated as obsolete something from destroyers, corvettes and cruisers to battleships.  I had a battleship and some cruisers.

The Chinese started in a strange wedge formation (historically accurate).  We stayed in that formation most of the game ( I didn’t really know we had full choice of formation) while the Japanese move all around trying to box us in from two sides.  A very good move on their part I might add. (Click on photographs for a larger image.)

Chinese Fleet lined up ready to move towards the Japanese

Chinese Fleet lined up ready to move towards the Japanese

The Chinese were aggressive while the Japanese divided up into subgroups to be able to attack from multiple directions.  I should add the ships had very different layouts so you had to work the direction to get your guns or single gun to be able to fire.

Two groups of Japanese ships approach

Two groups of Japanese ships approach

Early fire for both sides does no damage

Early fire for both sides does no damage

The Chinese forces really had trouble with the initiative rolls losing the first 6 in a row.  Actually the Chinese lost the roll on 11 of 12 times.  That turned out to be important at the end of the game.

Finally a good result for the Chinese

Finally a good result for the Chinese

The Japanese had been hitting our end ships with fire and sinking the little ships then we sunk their flagship.  It was the fastest ship in the world at the time but it was turned to a flaming wreck.  At the time the Japanese had one group trying to cross the Chinese T and another closing on the end ships.  The loss of the flagship caused a change in tactics and the Japanese turned away causing a change in direction.  As a Chinese commander I admit we stayed the course too long and should have turned earlier and not let the Japanese turn on us like that and concentrate fire on our end ships.  Still our ships were weak no matter what.

The range closes

The range closes

Both sides cause ships to sink as the range closes.  I tried to get my two small rear ships into the fight getting them into torpedo range near the end, one can be seen in the bottom of the above picture.  I lost the initiative again so did not get to fire before both were sunk.  They only take one or two hits so were not really much to start with.  I also lost my obsolete battleship on the last turn in a crossfire.  I had hoped for better rolls to take one or two ships down at close range but just did not do it.  This tipped the game firmly into the Japanese favor for a victory for them.

Last gasp for the Chinese

Last gasp for the Chinese

Overall it was very fun and I would play it again.  I was offered to buy the rules but as my club is not really into naval rules I passed.  Nice Navwar 1:2400 figures that I liked the different ship layouts made an interesting touch.  The room for the game was ice-cold though as I only had a long sleeve shirt and sweater and really needed a parka.  Below you can see a picture of the outside.

Friday Morning

Friday Morning

snow and sunshine

snow and sunshine

More about Friday’s games, Saturday’s games and the convention as a whole in other posts.

 

Made it to the HMGS Cold Wars Convention in Lancaster

Even with the bad weather I was not stopped from attending the Historical Miniatures Gaming Society’s Convention Cold Wars this year. Every year since 1992, I have found a way to attend I had figured out.

I usually attend with my wife but she had business to attend to so was unable to go this year.  I had plans to ride up with a friend from my local gaming club just like old times on Thursday morning.  This looked as we got closer to the day like a bad idea with the approaching storm.  I was riding up with Del this year and he and I talked about it and decided to drive up Wednesday evening after work.

We rode up to Lancaster, PA.,  that night with just rain.  Got in a little late that evening but otherwise just fine.  The Lancaster Host was seeming a little unprepared for people turning up early as others come up with the same plan and came a day early.  The bar was closed and a skeleton staff was on hand.  But we beat the snow and that what counts.

I know for myself I worried about the approaching storm and how that would affect attendance at the convention.  The morning would bring answers to that question.

 

Thursday Morning at the Lancaster Host

Thursday Morning at the Lancaster Host

Already 7:00 a.m. and a couple of inches of snow.  It would snow most of the day in what the weather service called Winter Storm Thor. Seemed a little over the top with the naming and everything but still people braved the weather to show up Thursday.

Del put on a pick-up American Civil War game Thursday afternoon and was called the first official game of the convention.  Kon from the club who also came early had a neat looking Battlestar Galactica game set up for Thursday evening.  It was set up for 7:00 p.m. and called BSG: Ghost Fleet at the Red Line. It did not get into the PEL and no one attended but it looked great.  I am sorry I did not take any pictures of it now.

Del and I got some people to join a little warm up for his Civil War game he was running for the convention.  I will not get too deep into the game as the Union really did not get close to taking the hill which was the objective. Neither the right, center or left did much.  A good move on the Confederate right flank knocked some Union units out of the game for a while and really hurt them.

The first game of the convention set up in the afternoon.

The first game of the convention set up in the afternoon.

Others set up besides gamers at the Host.

Others set up besides gamers at the Host.

Union forces advance on.

Union forces advance on.

Del Stover GM inviting experienced and not so experienced gamers

Del Stover GM inviting experienced and not so experienced gamers

Union troops marching towards the objective and taking hits.

Union troops marching towards the objective and taking hits.

New gamers with decisions to make

New gamers with decisions to make

We really had a good combination of players in this game and Del was a great GM.  It was good to get the convention going even if I can’t say my troops did so very well.  More on the rest of the convention in my next post.

Russ-Japanese War battle from Cold Wars 2014

I am really late posting this up on my blog but I am kind of behind with most things I think sometimes.  I had the good fortune to get to play in a test game for the Age of Valor rules set coming out soon covering the period of 1848 to 1904.  This covers a period of wars I have figures for and am interested in.  It is based on a well known set of American Civil War Rules called Fire & Fury.  I must admit I am not a real big fan of Fire & Fury, as I fine the bell curve on the charts to be just a little too much for my taste.  That being the case I wanted to give this a try and especially was interested in playing a battle from the Russo-Japanese war. The terrain and figures I felt were really nice.  The charts and rules were well laid out and easy enough to follow along.  The battle is a historical battle won by the Japanese that helped seal the fate of Port Arthur during the war.  One downside to the game as we had to use the figures in the positions left by the people who played the game the night before.  That meant the Russian right flank was being flanked and the Russian infantry on the right had been pushed back from their entrenchment into a cross fire.  Not really great position but you sometimes have to make due with what you are given.

Nice terrain and figures.

Nice terrain and figures.

View across table from Russian guns towards Japanese center.

View across table from Russian guns towards Japanese center.

So with that in mind we began the game with myself and another player commanding the Russian left flank and the reserve.  At this time it was suggested the reserve move towards the Russian right flank to some how try to stabilize the situation.  A person who did not have a ticket to play but appointed himself in charge said that was a bad idea and too attack the Japanese front line as he was going to fix the flank.

Russian reserve on the right flank forming up.

Russian reserve on the right flank forming up.

Did not have to do much attacking as the Japanese came right at as on turn 1.

Japanese cavalry charge my infantry front on during turn 1

Japanese cavalry charge my infantry front on during turn 1

All out attack by Japanese on the Russian left flank.

All out attack by Japanese on the Russian left flank.

Perhaps this was a major or even the most important part of the game.  Myself and the other commander on this flank had overwhelming firepower against these charges.  Against the cavalry alone I was getting x2 fire points for have magazine rifles and a +2 to the dice for hits because it was cavalry charging me.  I rolled a which became a 3 which was still no effect.  Actually the guy on my side also rolled a 1.  My first five rolls were in fact all a 1.  Even though we did not take many hits we really lost the chance to inflict major damage and perhaps break the flank and come around on the Japanese artillery line in the center.

Japanese marching to victory.

Japanese marching to victory.

After several terms we started to about break even with the damage but I think that the Russians had lost their chance to break through.  I tried and did damage some of the many Japanese cannon but not enough to make a real difference in the outcome.

Not enough Russian guns to hurt all the Japanese artillery in the center.

Not enough Russian guns to hurt all the Japanese artillery in the center.

 

Though the Japanese were urged by the gamemaster to be more aggressive on the other flank they did not charge until late in the game.  They really had that flank in a cross fire and could have ended things really early if they had pressed the attack.

Russians right flank attacked from two sides from turn 1

Russians right flank attacked from two sides from turn 1

Russian right flank being obliterated.

Russian right flank being obliterated.

Even without charging it was only a matter of time for the Russians on the right flank.  They continued to loose stands then the Japanese broke through.

Tried to reform a unit to protect Telissu the Russian supply point.

Tried to reform a unit to protect Telissu the Russian supply point.

Game over as the Japanese are able to reach Telissu.

Russian right flank crumbles.

Russian right flank crumbles.

I did really like the game and the rules worked well.  You combine that with very nice terrain and figures and it was really a good time.  The gamemaster is putting out the rules with scenarios for all the periods covered in the rules so makes it a winner.  The gamemaster also gave everyone who played a disk with the rules, scenario, charts, uniform and flag info for the period as selling point for the new rules coming out after Historicon.  Real good marketing if you ask me.  You can get more information and pictures at the website for the rules http://www.ageofeagles.com.  I admit I am thinking about these rules even if it is based on Fire & Fury.